<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-634541818261175501</id><updated>2012-01-13T09:24:41.970Z</updated><category term='Rumours'/><category term='WWDC'/><category term='User Generated Content'/><category term='Microsoft'/><category term='PS3'/><category term='Sony'/><category term='Toys'/><category term='360'/><category term='PSP'/><category term='Opera'/><category term='Xbox'/><category term='Wii'/><category term='Little Big Planet'/><category term='Spore'/><category term='Security'/><category term='Apple'/><category term='Google'/><category term='OS X'/><category term='emulation'/><category term='Sales'/><category term='Browser'/><category term='PR'/><category term='Games'/><category term='Launch'/><category term='Live'/><category term='MarioKart'/><category term='Nintendo'/><category term='H.264'/><category term='Safari'/><category term='Mac'/><category term='PS2'/><category term='DMCA'/><category term='DRM'/><category term='Censorship'/><category term='Star Wars'/><category term='DS'/><category term='EA'/><category term='EMI'/><category term='Video'/><title type='text'>Gamenian Ranten</title><subtitle type='html'>Rants on gaming, geekdom and the wider world</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>40</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-2700754626017114120</id><published>2008-08-31T14:43:00.002Z</published><updated>2008-08-31T17:56:39.519Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Little Big Planet'/><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='User Generated Content'/><category scheme='http://www.blogger.com/atom/ns#' term='Spore'/><title type='text'>Will Wright Embraces Penis Monsters</title><content type='html'>I've mentioned the problems games developers and publishers can face with user generated content &lt;a href=http://gamenian.blogspot.com/2007/03/little-big-planet-and-user-generated.html&gt;before&lt;/a&gt;. This discussion around Spore and Little Big Planet was more focussed on the design challenges but there are also issues around censoring the content.&lt;br /&gt;&lt;br /&gt;One of my favourite examples of the impossible challenge of embracing open-ended user experiences while still controlling the ways in which they can do this is covered on &lt;a href=http://thefarmers.org/Habitat/2007/03/the_untold_history_of_toontown_1.html&gt;Habitat Chronicles&lt;/a&gt;. Here one of the most basic forms of user generated content - communication between players - is 'abused' by a 14 year old and the control the publishers tried to implement to protect users fails miserably and very entertainingly. I think any form of censorship in games will ultimately be overcome, human beings are amazingly creative and the ways in which we communicate are constantly evolving. This means that no static (or even basically dynamic or evolving) control mechanisms will last long.&lt;br /&gt;&lt;br /&gt;So back to Spore. When the &lt;a href=http://www.spore.com/trial&gt;Creature Creator&lt;/a&gt; was released what wonderous and imaginative creatures would the world create with the most advanced game customisation tool yet seen. Within a short time the 'net was full of youtube and flickr posts of &lt;a href=http://www.google.co.uk/search?hl=en&amp;safe=off&amp;q=spore+penis+site%3Ayoutube.com&gt;penis monsters&lt;/a&gt; (I'm sure there's a few hitlers in there too). This was inevitable.&lt;br /&gt;&lt;br /&gt;So what did Will Wright, the man behind Spore have to say on this? Was there questioning of his design? Outrage and the abuse of the tools he'd given people? A frantic attempt to cover this up and push for the 'friendly' side of Spore? Not reallly..&lt;br /&gt;&lt;br /&gt;Over on the website of a mainstream US newspaper - the Seattle Post-Intelligencer, yes it is an &lt;a href=http://seattlepi.nwsource.com/facts/piname.shtml&gt;interesting name&lt;/a&gt; - Wright discusses Spore and gives &lt;a href=http://seattlepi.nwsource.com/artandlife/1404ap_games_spore.html&gt;his reaction&lt;/a&gt; to the phallus inspired creatures:&lt;br /&gt;&lt;br /&gt;&lt;quote&gt;"Some of it's really good for what they were shooting for. It's amazingly explicit, especially when those creations are animated. We just have to make sure those people aren't messing up the experience for others."&lt;/quote&gt;&lt;br /&gt;&lt;br /&gt;A refreshingly realistic view. But the questions remains, how will Wright, Maxis and EA stop people from 'messing up the experience for others'. With versions across both traditional computer and mobile platforms combined with connectivity options allowing players to share their creations ingame and post videos for community comment this is a big question. How will these be controlled and who will make the decisions of decency and lay down what is acceptable for the Spore universe and what is not? EA/Maxis do not have the best record and the problems within The Sims Online have been well publicised, not least by &lt;a href=http://individual.utoronto.ca/ludlow/&gt;Peter Ludlow&lt;/a&gt; - part time Professor of of Philosophy and Linguistics, part time MMO/online community sociologist/journalist/muckraker and commentator - on the &lt;a href=http://foo.secondlifeherald.com/slh/about.html&gt;Alphaville Herald&lt;/a&gt; (now the Second Life Herald). Ludlow fell afoul of EA for criticising how they both policed the virtual world (or failed to) as well as calling them out on wider issues relating to the rights and responsibilities of participants and organisers of virtual worlds. This lead to his eventual banning from the Sims Online. He has since moved onto &lt;a href=http://www.wired.com/wired/archive/14.04/second.html&gt;Second Life&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Wright and no doubt EA's hope of spreading the Spore brand beyond a game or two and building an empire bigger than that which they tripped over in the Sims will have to deal with more than the current crop of monster cocks if they are to succeed. And they will likely face more and more scrutiny over the coming months. How long before someone decides Spore is the root of all evil and blames the companies behind it for exposing their children to smut, or fires a lawsuit in their direction? After all, anything as successful and mainstream as Spore is hoped to be is certain to get the anti-game and litigation crowd excited. &lt;br /&gt;&lt;br /&gt;With Spore out this week and Media Molecule/Sony's Little Big Planet to arrive in under two months it will be interesting to see how things pan out for the communities of both games and the companies behind them. Their experiences and reactions are sure to help mould the landscape for other developers and those who seek to play and create within their worlds.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-2700754626017114120?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/2700754626017114120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=2700754626017114120' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2700754626017114120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2700754626017114120'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2008/08/will-wright-embraces-penis-monsters.html' title='Will Wright Embraces Penis Monsters'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-3252925096378355859</id><published>2007-06-11T20:58:00.000Z</published><updated>2007-06-12T10:45:03.563Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='WWDC'/><category scheme='http://www.blogger.com/atom/ns#' term='OS X'/><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='Safari'/><category scheme='http://www.blogger.com/atom/ns#' term='Apple'/><title type='text'>Happy WWDC day!</title><content type='html'>Well, it's been a while since I've updated the blog, but today there are a few good reasons too. It's that time of year again... WWDC.&lt;br /&gt;&lt;br /&gt;So what are the main things in the 'developers' Stevenote. After reiterating most of what was said last year, not a huge amount to be honest.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;EA coming to the Mac.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;This is an interesting one. The biggest games from EA (in terms of popularity not gaming-geek factor) have generally come to the Mac via third party publishing deals. Aspyr alone have steadily brought over the Sim's, Battlefield, Medal of Honor (sic) franchises as well as some of the Harry Potter games and classics like Alice. Today's announcement brings some positives for Mac gamers in that it looks as if EA will be going for simultaneous releases of more titles. But the negatives are that Mac dedicated publishers who know the platform will likely lose out on deals and end-users will quite possibly see shoe-horned ports utilising middleware such Transgaming's Cider. &lt;br /&gt;&lt;br /&gt;In fact, this is what the company has &lt;a href=http://www.transgaming.com/news/?id=50&gt;announced today&lt;/a&gt;. Now, all credit to the company for their technology, but frankly, it leaves developers too much opportunity to be lazy. There are certain things that Mac users expect. Certain ways an application should behave when loading, when jumping in and out of fullscreen or even choosing which display to play on, when interacting with the rest of the system. Data files, save files, etc should be in certain places. While the core game, once you are in it, is pretty much the same on any platform and upto the game designer, it's packaging and interaction with it's parent OS is a big deal. Especially for Mac users expecting certain behaviour usually adopted by Mac developers. Sadly from what I've seen of Cider ports so far, they don't do this. You only get the polish from knowledgeable Mac developers.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Update:&lt;/span&gt; &lt;br /&gt;A couple of other points brought up relate to customer and EA's expectations. Beyond the 'look and feel' people who buy these games will expect a certain level of platform specific support and timely patches. Aspyr and others have always been very good at this, are EA geared up to deliver? From EA's perspective, are they really prepared for low sales? How will a company that it used to selling hundreds of thousands if not millions of units cope with selling thousands or tens of thousands? In the past this is what caused them and others to pull out of direct support of the market. And these cheap 'ports' are focussed purely at Intel based Mac's missing out the large installed base of PPC machines. It does look as if EA is taking a sensible balance here though. Aspyr are still working with and bringing across big sellers like the Sims, while Cider is being used for games which may not have otherwise made it.&lt;br /&gt;&lt;span style="font-style:italic;"&gt;End Update&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Having &lt;a href=http://www.joystiq.com/2007/06/11/id-software-debuts-new-engine-at-apple-conference/&gt;Carmack on stage&lt;/a&gt; showing of, albeit briefly, the new engine that id have had in development for some time was nice, and not something he's been averse to doing in the past. The teaser of more announcements at E3 for multple platforms including the Mac was as close to anything news-worthy that was said though.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Safari 3&lt;/span&gt;&lt;br /&gt;New Safari Beta available for OS X and Windows XP/Vista.&lt;br /&gt;&lt;br /&gt;I've tried this out under both OS X 10.4 and Windows XP under Parallels and apart from some differences in title-bars, both generally behave the same are work very nicely.&lt;br /&gt; &lt;br /&gt;The combination of having an updated Webkit (AppleWebKit/522.10.1 compared to the previous  AppleWebKit/419) as well as a core updated Safari application (unlike &lt;a href=http://nightly.webkit.org/builds/mac/1&gt;Webkit Nightlies&lt;/a&gt;) yields a lot of improvements. On top of the clearly defined features such as the awesome inline find/searching a whole slew of improvements to the underlying WebKit frameworks have been properly exposed. Compatibility and performance is better, for example the Safari Beta works great with Google Apps and launches a lot faster on my laptop.&lt;br /&gt;&lt;br /&gt;Interestingly it seems as if the Windows version has a slightly later Webkit version included, as Safari for XP/Vista reports  AppleWebKit/522.11.3.&lt;br /&gt;&lt;br /&gt;Some may ask why Apple have done this. In my mind it's a great move. It proves the portability of their frameworks (the KHTML based Webkit framework now runs on Series 60 phones, Intel and PPC Macs, Intel PC's and soon the iPhone) and helps evangelise the Safari platform itself. The more people on more devices that use Safari and Webkit, the better for Apple and it's core devices. Web developers will be forced to take Safari seriously and not consider it a 'minor' inconvenience when creating web applications. After all we all know that Web 2.0 is where it's at (apparently). Not only that but if your average PC user is using iTunes to manage their music and Safari for all their surfing (which these days can mean everything from traditional browsing, through social networking to creation of complex spreadsheets) then maybe they'll take the final leap and buy a Mac next time around. Most of us spend a large proportion of our time in our web browsers and more and more 'serious' applications are being used and accessed through a browser.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Other&lt;/span&gt;&lt;br /&gt;There are long awaited and significant changes to the Finder and the desktop organisation paradigm. Much as I like iTunes I'm not so keen on it being the &lt;a href=http://www.apple.com/macosx/leopard/features/finder.html&gt;main interface&lt;/a&gt; to all my files but the 'Stacks' (&lt;a href=http://www.macrumors.com/2003/04/14/mac-os-x-panther-feature-piles-the-patent-description/&gt;previously known in patents as 'piles'&lt;/a&gt;) approach to organising files and folders looks promising.&lt;br /&gt;&lt;br /&gt;Then there's the partial opening up of the iPhone to external developers. It's not much and not a full SDK but having the ability to make Web 2.0/AJAX applications for the device will allow room for customisation. There must - in my mind - be some hooks into lower level API's to allow for access to address book data and so on, even if it's only in a read only basis. I guess only time will tell how this pans out. It's certainly not what some developers were hoping for and may be described as jumped up widgets, but it's better than nothing.&lt;br /&gt;&lt;br /&gt;There was talk of Leopard of fully supporting 64-bit. finally 32-bit and 64-bit applications living side by side with complete support from all Cocoa libraries. There wasn't any firm word on whether this would be for Intel and PPC but I can only assume and hope both architectures are covered here. After all, the transition to 64-bit started with the G5 and a few core low level libraries, before stumbling with the move to 32-bit Intel CPU's and has only now taken the bold steps forward now that platform has allowed across the board 64-bit.&lt;br /&gt;&lt;br /&gt;So a few things to think about but nothing earth shattering. Leopard is on it's way and will be welcomed by Mac users the world over, but that would likely happen whatever. Interestingly the biggest pushes from Apple seem to be along the lines of making the company strong on the desktop but also in 'the Cloud'. While Google want to be the company running all the web-based applications that we all use every day, Apple want to be providing the devices and tools we use to access those services. Be they the iPhone in our pockets, the MacBook on our laps or the AppleTV in our front room. Not a dream that different from Microsoft, but a very different approach.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-3252925096378355859?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/3252925096378355859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=3252925096378355859' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/3252925096378355859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/3252925096378355859'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/06/happy-wwdc-day.html' title='Happy WWDC day!'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-4122220349125314749</id><published>2007-05-15T12:18:00.000Z</published><updated>2007-05-15T12:49:18.656Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Another Console Patch Patched</title><content type='html'>Just a quick update to follow my previous post on the &lt;a href=http://gamenian.blogspot.com/2007/04/console-patch-culture.html&gt;Console Patch Culture&lt;/a&gt; spurred on by reports of serious issues with &lt;a href=http://www.eurogamer.net/article.php?article_id=76340&gt;downloadable content&lt;/a&gt; for  360 title Crackdown. Some people who have downloaded this new content have suffered probably the most annoying type of bug that gamers come across, loss of their save game data. From what has been &lt;a href=http://forums.crackdownoncrime.com/forums/1/29363/ShowThread.aspx&gt;said on the official forums&lt;/a&gt; the problem is not with the downloadable content pack itself but with the associated Title Update - that is, an update for the game itself intended to fix known issues, provide new core features or otherwise update the core game. Players who download the update and immediatly go online in co-op mode may lose their save game data, the current workaround is to go into single player mode and save immediatly after updating. So it sounds as if something isn't being flagged as it should in multiplayer co-op mode on first run of the new core executable. An entirely new Title Update will be available 'soon' with a fix.&lt;br /&gt;&lt;br /&gt;So it looks like another example of post-release patches/updates not being as thoroughly checked as they could have been. And another example of the dangers inherent with this approach. Again, I'm not against updates, it seems to be the way things are going and there are positive aspectes for games and gamers. But I'm sure we'll see more of this before solid approaches to resourcing for and provding solid development and QA of post-release content are the norm. I'm not implying anyone here was particularly lax, just that this is all new to the console world and the I don't think the new challenges presented have been fully addressed yet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-4122220349125314749?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/4122220349125314749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=4122220349125314749' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/4122220349125314749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/4122220349125314749'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/05/another-console-patch-patched.html' title='Another Console Patch Patched'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-8391697006541902144</id><published>2007-05-14T15:54:00.000Z</published><updated>2007-05-14T16:24:20.423Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='DRM'/><category scheme='http://www.blogger.com/atom/ns#' term='DMCA'/><category scheme='http://www.blogger.com/atom/ns#' term='Apple'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><title type='text'>DMCA madness as Microsoft, Apple, Adobe and Real attacked</title><content type='html'>&lt;a href=http://www.theregister.co.uk/2007/05/11/media_rights_letter/&gt;El Reg&lt;/a&gt; is reporting on an American company who have issued cease and desist letters to Microsoft, Apple, Adobe and Real citing the &lt;A href=http://en.wikipedia.org/wiki/DMCA&gt;DMCA&lt;/a&gt;. The company is Media Rights Technologies and their &lt;a href=http://sev.prnewswire.com/multimedia-online-internet/20070510/SFTH06210052007-1.html&gt;press release&lt;/a&gt; on the matter seems to claim that by not using the DRM solutions they provide Apple's iTunes, Adobe's Flash Player and Microsoft's Vista wilfully allow circumvention of copyright protection and are therefore in breach of the DMCA. As they say "Under the DMCA, mere avoidance of an effective copyright protection solution is a violation of the act" so in not using MRT's X1 SeCure Recording Control these companies are liable. A crime of omission one could say.&lt;br /&gt;&lt;br /&gt;It's almost crazy enough to be an anti-DMCA ploy, but this is far from that. MRT are attempting to get their product licensed and gain recognition. Whether they feel they have a real chance of using the DMCA against any of the targets is beside the point. As well as providing some publicity for the company, hopefully the strategy will show more people how absurd and frankly dangerous the DMCA really is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-8391697006541902144?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/8391697006541902144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=8391697006541902144' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/8391697006541902144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/8391697006541902144'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/05/dmca-madness-as-microsoft-apple-adobe.html' title='DMCA madness as Microsoft, Apple, Adobe and Real attacked'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-5752022982016876069</id><published>2007-04-30T11:08:00.000Z</published><updated>2007-04-30T13:37:37.042Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><category scheme='http://www.blogger.com/atom/ns#' term='PR'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Playing Into the Hands Of The Scaremongers</title><content type='html'>Over the weekend the early stages of the latest moral outcry over the gaming industry began to rear it's ugly head. The Daily Mail &lt;a href=http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=451414&amp;in_page_id=1770&amp;ct=5&gt;revealed&lt;/a&gt; that the UK's Official PlayStation2 Magazine contained an article on the just-released game God Of War 2 covering a launch event which took place last month in Athens. &lt;br /&gt;&lt;br /&gt;Taking cues from mythology and classical greco-roman themes and adding modern day hedonism resulted in the sort of OTT party many in the PR/marketing industry will be familiar with, although possibly with more goats. Copy from the original article hyped up the myth rather than the factuality of the party itself, talking of "eating still warm intestines uncoiled from the carcass of a freshly slaughtered goat". It was showmanship and PR at it's best and worst. I can't imagine that any goats were sacrificed or many attendees - no matter how drunk on free booze - would gorge themselves on the innards of a freshly culled carcass. But the themes, combined with the hype gave the Mail and many others exactly what they wanted. And no doubt Sony the publicity they craved. The result, a Mail journalist - no doubt a subscriber to the OPM hence receiving it before it hits the shelves - jumped on board and started a tirade. &lt;br /&gt;&lt;br /&gt;Since then the article has &lt;a href=http://www.gamesindustry.biz/content_page.php?aid=24636&gt;been pulled&lt;/a&gt; from the magazine, animal rights activists have got involved and before long a slew of other anti-games protesters will use this to get on their soap boxes once more. The PR company behind this stunt may well pat themselves on the back but it's exactly this sort of thing that the games industry needs to avoid. Already the lines are being drawn and opinions polarised. Nobody cared when this happened, but a month later those who see games as a violent depraved medium that damage children and must be controlled have exactly what they want. And what for, a bit of free publicity for a game which would sell wildly anyway? &lt;br /&gt;&lt;br /&gt;Between the &lt;a href=http://kotaku.com/gaming/this-is-living/&gt;'This is Living'&lt;/a&gt; campaign which made no sense and this farce it's time that Sony took a long hard look at those who make their marketing decisions.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Update&lt;/span&gt;: GI.biz is &lt;a href=http://www.gamesindustry.biz/content_page.php?aid=24639&gt;reporting&lt;/a&gt; that Sony are to conduct an internal enquiry into the event. They are also claiming that the theatre of the the event was taken too literally by the writer of the OPM article and in turn by the Mail.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-5752022982016876069?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/5752022982016876069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=5752022982016876069' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5752022982016876069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5752022982016876069'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/04/playing-into-hands-of-scaremongers.html' title='Playing Into the Hands Of The Scaremongers'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-4791447202929297284</id><published>2007-04-27T09:28:00.000Z</published><updated>2007-04-27T09:31:21.742Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Google'/><title type='text'>Whose Data Is It Anyway?</title><content type='html'>A story on &lt;a href=http://www.networkworld.com/news/2007/042607-google-frantic-about-personalized-home.html&gt;Network World&lt;/a&gt; linked from &lt;a href=http://slashdot.org/article.pl?sid=07/04/26/2030239&gt;Slashdot&lt;/a&gt; discusses recent glitches with Google's hosted services. The latest problem appears to effect the Personalized Home Page service with users reporting they've lost their customisation and settings. Google have &lt;a href=http://groups.google.com/group/Google_Web_Search_Help-Personalizing/msg/8b91d7361a074343&gt;admitted a problem&lt;/a&gt; and are working on resolving it and hope to get people's content back but do not know if they will be able to yet.&lt;br /&gt;&lt;br /&gt;The angle taken by Network World - and it's an important one - is that this issue and previously reported ones with Gmail, Blogger and Google Apps highlight the risks with relying on hosted application providers. The world of Web 2.0 and the increasing decentralisation of data infrastructures does bring up important questions about your data. Do you trust the provider? Do they have adequate guarantees and backups? Can you retrieve your data if you choose to move provider?&lt;br /&gt;&lt;br /&gt;There have been a catalogue of problems with companies losing data, leaking data or otherwise having problems. But when these things occur they get a lot more press than if the computer systems of the individual companies/people involved had failed. It's partially a matter of scale in the same way that plane crashes get huge press and yet overall far more people are killed in many smaller incidents on the road. But this is no excuse for avoiding the issue of securing your data and no excuse to let these companies off the hook. Having everything in one place is a Bad Thing™ and relying completely on your application provider or data host is equally dangerous. &lt;br /&gt;&lt;br /&gt;Back to Google. There is a professional version of Google Apps where paying a fee provides extras including basic SLA's but no guarantee's of data protection or retention. Thankfully for the more established or data-intensive applications (Calender, Spreadsheets, Blogger etc) have &lt;a href=http://code.google.com/apis/&gt;open API's&lt;/a&gt; which mean while you can take advantage of Google's expertise in web-centric applications you retain complete control over your data. And this is the key to me and something which unfortunately many commerical application hosts do not provide. Many lock away your data and you are completely at their mercy and locked-in to their system. This is not the case with Google.&lt;br /&gt;&lt;br /&gt;Perhaps though this open approach needs to be extended to some of their other offerings, although they are already available for some of the services people have had problems with. While Google do have a responsibility for the data they host for people that does not mean those individuals can forget their own responsibility.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-4791447202929297284?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/4791447202929297284/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=4791447202929297284' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/4791447202929297284'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/4791447202929297284'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/04/whose-data-is-it-anyway.html' title='Whose Data Is It Anyway?'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-7929552717631445315</id><published>2007-04-16T14:45:00.000Z</published><updated>2007-04-16T14:52:45.095Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Console Patch Culture</title><content type='html'>Discussion of whether it is good for developers and publishers to have the option to patch games post release have been well covered. The argument over whether the pros of being able to update when problems arise, add content and respond to community desires outweigh the cons of opening the doors for a 'we can patch that later' attitude during crunch will rage on. But what of the dangers that patches themselves present?&lt;br /&gt;&lt;br /&gt;Guitar Hero II has been wildly &lt;a href=http://www.charttrack.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&amp;ct=110015&gt;popular&lt;/a&gt; on the Xbox 360 even after last years release on the PS2 but problems &lt;a href=http://www.joystiq.com/2007/04/06/xbox-360-guitar-hero-ii-guitar-problem-and-possible-common-threa/&gt;quickly emerged&lt;/a&gt;. It was decided that to overcome these apparent production and QA problems a patch would be released, which it was within 2 weeks. Great, a quick turnaround for software to address a hardware problem that would otherwise need a recall! Isn't this what network connected consoles and a solid infrastructure like Xbox Live! are all about? Well, no.. as one quality control problem would appear to have been replaced with another worse one. Eurogamer is &lt;a href=http://www.eurogamer.net/article.php?article_id=75328&gt;reporting&lt;/a&gt; that the patch is bricking some customers consoles. &lt;br /&gt;&lt;br /&gt;A turn around of under two weeks for any software leaves very little room for development, QA and passing through Microsoft's (or Sony's or Nintendo's) hands for certification. I'm not saying this was necessarily rushed out, I don't know what happened within RedOctane. But the situation raises interesting questions that have to be addressed.&lt;br /&gt;&lt;br /&gt;For a patch to completely stop a console from working is an extreme case, but compatibility between different versions of the same title during online play as well as the introduction of new and unknown issues are big risks. The culture of post-release patching and the desire to respond quickly to limit bad press from issues that when found are reported throughout the world in hours present new problems of their own. Problems which the wider software and game development world has learnt to deal with - although not perfected - but the console world is only just beginning waking up to. And the need for patches can go on and on, just look at Blizzard, a company that's still patching titles for closing on a decade after their original release. &lt;br /&gt;&lt;br /&gt;Once you start to release patches and depend upon them you have to have frameworks in place to ensure things don't go wrong. After all, if you have Production and QA problems in the first place, rushing out a patch is likely to fall foul of those same problems and is at best a huge gamble. Once a team has submitted and a title is released often only a skeleton staff will be left, with tired developers taking much needed holiday and companies moving resources to new productions. As time goes on expertise and knowledge of the inner workings of a product will dwindle. This isn't the case everywhere, but it is a common scenario within the industry.&lt;br /&gt;&lt;br /&gt;Chances are that without a solid plan, the quality of post-release patches will be worse than when everyone was on the ball and focused. Even if they hadn't slept for two weeks. And if you couldn't get the time and resources and talent together the first time, god help you second time around. Although sometimes a publisher will be more willing to pony up and pay if they see a PR disaster on their hands, the job won't be as good as if it was part of the original plan.&lt;br /&gt;&lt;br /&gt;So is post-release patching a good thing? Yes, there are definitely positive aspects and great possibilities open to developers. But this approach cannot be an alternative to solid production, project management and QA in the first place, if anything it depends upon it even more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-7929552717631445315?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/7929552717631445315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=7929552717631445315' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/7929552717631445315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/7929552717631445315'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/04/console-patch-culture.html' title='Console Patch Culture'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-363111024299455500</id><published>2007-04-15T21:13:00.000Z</published><updated>2007-04-15T21:24:20.658Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='OS X'/><category scheme='http://www.blogger.com/atom/ns#' term='Mac'/><category scheme='http://www.blogger.com/atom/ns#' term='Apple'/><title type='text'>Background updating AWOL in Leopard?</title><content type='html'>Well, it looks as if Apple have found a way to avoid the prebinding problem &lt;a href=http://gamenian.blogspot.com/2007/03/beware-prebinding.html&gt;previousy discussed&lt;/a&gt;. Unfortunately it's not what I'd call elegant.&lt;br /&gt;&lt;br /&gt;According to &lt;a href=http://www.thinksecret.com/archives/leopard9a410/source/02.html&gt;leaked screenshots&lt;/a&gt; at ThinkSecret a much loved feature of OS X is going away. When Software Update is run, it's like the bad old days of single tasking OS's, everything must be quit. I really hope this is only a temporary 'feature' as it looks to be a worse solution to software updates in terms of usability than that in any modern OS I can think of, including Windows XP and Vista.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-363111024299455500?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/363111024299455500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=363111024299455500' title='84 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/363111024299455500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/363111024299455500'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/04/background-updating-awol-in-leopard.html' title='Background updating AWOL in Leopard?'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>84</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-8476496922960052067</id><published>2007-04-11T19:22:00.000Z</published><updated>2007-04-11T19:52:34.601Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sales'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Hardware Sales ≠ Software Sales</title><content type='html'>&lt;a href=http://www.gamesindustry.biz/content_page.php?aid=24120&gt;According to GI.biz&lt;/a&gt; figures 'leaked' from Chart-Track have been backed up by confirmation from Nintendo, the Wii outsold the PS3 and Xbox 360 in the UK last week. And by some margin too. From personal experience there are PS3's and 360's available in most high-street shops here while Wii's are still hard to come by. Demand it seems is staying high with the 'little console that could' being snapped up as soon as stock appears on shelves. Nintendo have - in what some may see as a very deliberate move to get this headline so soon after the PS3 launch and others will put down to co-incidence or making the most of the school holidays - shipped more Wii's than in previous weeks over Easter.&lt;br /&gt;&lt;br /&gt;Meanwhile, software sales show quite a different picture. Looking at the &lt;a href=http://www.charttrack.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&amp;ct=110015&gt;latest&lt;/a&gt; Chart-Track All Format sales, shows a PC game at number 1, then the top of the charts largely filled with PS2 titles (or cross platform titles with the largest percentage expected to be from PS2 sales). TMNT: Teenage Mutant Ninja Turtles comes on at number 2, being the second highest &lt;a href=http://www.charttrack.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&amp;ct=110006&gt;PS2&lt;/a&gt; seller but also shifting units on the &lt;a href=http://www.charttrack.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&amp;ct=110027&gt;360&lt;/a&gt; and &lt;a href=http://www.charttrack.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&amp;ct=110030&gt;Wii&lt;/a&gt; being the 12th and 15th best sellers respectively for those platforms. Brian Lara International Cricket 2007 and Medal of Honour Vanguard are next up, being strong PS2 and 360 sellers as well as making a showing on the Wii. Guitar Hero II is clearly doing well during it's first week on the 360 after it's previous success on the PS2 coming on overall 5th and 360 best seller. Then we have Virtua Tennis on the PS3 and 360, GTA Vice Stories for the PS2 before hitting another PS2/360 crossover in the form of UEFA Champions League 2006-2007. This is followed by more PS3 and Wii available but cross-platform franchises from EA in the form of Tiger Woods PGA Tour 07 and Need for Speed: Carbon. PS3 exclusive Resistance: Fall of Man comes in at 11th and is the PS3's top selling title.&lt;br /&gt;&lt;br /&gt;So we don't have a title even available on the PS3 until 5th and the top seller on the platform doesn't get a look in in the top 10, appearing 11th overall. While on the Wii there is TMNT: Teenage Mutant Ninja Turtles at 2nd overall and Sonic And The Secret Rings - the platforms best seller - not making a showing until 18th in the all format charts.&lt;br /&gt;When we compare that to the 360 (3rd and 5th) and PS2 (2nd and 4th) showings it's clear that the newcomers to the race have a way to go yet before they become entrenched and solidly selling mass market propositions. Publishers it seems are as focused on the 360 and PS2 as consumers, for now.&lt;br /&gt;&lt;br /&gt;It's looking like the 360 has a steadily growing and pretty large installed base, the PS3 launch went well but demand is now slow, while the Wii while continually in demand is probably not as prevalent in homes as the 360. But hard figures are difficult to come by with companies doing whatever they can do get their turn in the headlines. On the high street PS3 and Wii titles are at a premium while PS2 titles are comparatively cheap and heavily discounted and the 360 even getting to that point (I saw some sub big name but sub-£15 games for the console in Easter Sales).&lt;br /&gt;&lt;br /&gt;Not much of this is new or even news, but I think it's worth saying (obviously). Looking at the charts and trends it's clear that while the posturing appearing in the press is over hardware sales, the long term key that is software sales are a completely different story. It will also be some time before we can tell how everyone has played their hands and who if anyone has taken the jackpot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-8476496922960052067?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/8476496922960052067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=8476496922960052067' title='250 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/8476496922960052067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/8476496922960052067'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/04/hardware-sales-software-sales.html' title='Hardware Sales ≠ Software Sales'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>250</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-4521238943766585362</id><published>2007-04-04T09:12:00.000Z</published><updated>2007-04-04T10:46:09.910Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Launch'/><category scheme='http://www.blogger.com/atom/ns#' term='PSP'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Clutching at Straws</title><content type='html'>Nearly two weeks on from the launch of the PS3 and after what looked like a brief respite for Sony things are once again looking pretty bad. Even after all the PR blunders and the growing tide of media criticism perhaps we'd all got it wrong and everyone still did love Playstation. There were some &lt;A href=http://gamenian.blogspot.com/2007/03/little-big-planet-and-user-generated.html&gt;good announcements&lt;/a&gt; at GDC and a &lt;A href=http://www.chart-track.co.uk/?i=429&amp;s=1111&gt;solid first weekend&lt;/a&gt; of sales. &lt;br /&gt;&lt;br /&gt;But then this week two things happened and news of an older but never the less representative publicity blinder hit the web.&lt;br /&gt;&lt;br /&gt;Firstly Chart Track &lt;A href=http://www.gamesindustry.biz/content_page.php?aid=23977&gt;have confirmed&lt;/a&gt; that after the estimated 165,000 sales during the launch weekend, hardware sales have plummeted by 82% for the second week. This means that as little as 30k units could have been sold, which wouldn't be so bad, but there is no strain on supplies. This is clearly going to be a slow burn at best. Of course, despite the &lt;A href=http://www.mcvuk.com/news/25902/PS3s-Euro-marketing-drive-begins&gt;huge publicity budgets&lt;/a&gt; being blown on the PS3 this is exactly what &lt;A href=http://www.gamesindustry.biz/content_page.php?aid=23708&gt;some guess&lt;/a&gt; Sony want on order to retain the long tail of PS2 sales.&lt;br /&gt;&lt;br /&gt;Secondly prices on the PSP &lt;a href=http://www.gamesindustry.biz/content_page.php?aid=23969&gt;have been slashed in the US&lt;/a&gt;. Sales of both hardware and software have been lacklustre since this console had its' own &lt;A href=http://news.bbc.co.uk/1/hi/technology/4218320.stm&gt;record-breaking&lt;/a&gt; launch. But while this was hailed as being a DS killer with it's increased power and media features, it's failed to follow through. Software for rhe handheld is often hidden away in shops in the UK and heavily discounted. Meanwhile DS software fills shelves in key positions and prices rarely shift. So this move, making the PSP in effect cheaper than a DS Light could be seen as being good for consumers, but it's nothing but more bad news for Sony. They're desperately trying to shift units of this thing - especially as there are so many plans for integration of the PSP and PS3 - rumours of a new and updated iteration being true or not. Expect a similar but possibly not as deep reduction in price on this side of the pond soon.&lt;br /&gt;&lt;br /&gt;So what's the final part of this unholy trinity. Over on &lt;a href=http://biffovision.blogspot.com/2007/04/spiked.html&gt;Mr Biffo's Blog&lt;/a&gt; is a sad tale of Phil Harrison's failed and cynical attempts to garner interest and publicity for the PS3 at a Marillion festival in Holland. The abridged version of this tale begins when a fan won a signed t-shirt in a raffle and selflessly auctioned it off for charity (raising a cool €650). Then friend of the band and Sony's head of Worldwide Studios appeared and offered to auction off a console paid for out of his own pocket. Nice gesture, if he'd have then shut up and let nature take it's course. Instead he restarted the auction - which had previously begun at €100 - with an opening bid of the full retail price of €600. As the deluded exec got into stride pimping up his wares and the audience went quiet it appeared as if the band, their entourage and all the fans just wanted him to go away and stop &lt;a href=http://www.marillion.com/music/albums/cas.htm&gt;Clutching at Straws&lt;/a&gt;. What adds interest is that the article - in itself an interesting personal account of something most of the gaming press would have missed or not been aware of - was deemed too personal and critical to be published by Edge. A shame as I think it gives a better picture of a company than any press conference at an 'industry' event or any discussion of sales figures.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-4521238943766585362?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/4521238943766585362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=4521238943766585362' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/4521238943766585362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/4521238943766585362'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/04/clutching-at-straws.html' title='Clutching at Straws'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-2111665681603946764</id><published>2007-04-01T08:20:00.000Z</published><updated>2007-04-03T08:45:20.656Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='DRM'/><category scheme='http://www.blogger.com/atom/ns#' term='Apple'/><title type='text'>Apple, EMI embrace DRM-free music</title><content type='html'>In what many will see as a left-of-field and bold move, EMI has &lt;a href=http://www.emigroup.com/Press/2007/press18.htm&gt;just announced&lt;/a&gt; it will make it's music available DRM Free. The move is a real win for consumers and will hopefully show other media companies that their restrictive model is &lt;a href=http://www.craphound.com/msftdrm.txt&gt;fundamentally broken&lt;/a&gt;. Many were wary - to say the least - of Jobs when he released his own &lt;a href=http://www.apple.com/hotnews/thoughtsonmusic/&gt;missive on DRM&lt;/a&gt; earlier in the year. &lt;br /&gt;&lt;br /&gt;We all know Apple makes a lot of money from it's iPod/iTunes business, but that their slice of the cake is the hardware so in some way the lock in is good for them. &lt;a href=http://technology.guardian.co.uk/weekly/story/0,,2012883,00.html&gt;Others&lt;/a&gt; said the move was just a reaction to criticism from within Europe. Frankly I wasn't bothered either way, DRM is bad and that's why I have never bought anything from the iTunes Music Store despite owning an iPod and loving all my Macs. But &lt;a href=http://gamenian.blogspot.com/2007/02/apple-vs-drm-part-2.html&gt;I did think&lt;/a&gt; Jobs was being serious and discussed why I thought he would be willing to risk it all.&lt;br /&gt;&lt;br /&gt;Then &lt;A href=http://arstechnica.com/news.ars/post/20070225-8916.html&gt;EMI came out and said&lt;/a&gt; they were willing to investigate DRM-free offerings, but that it would cost the gatekeeper companies like Apple, Microsoft, RealNetworks, Yahoo Music, Napster a lot in up front charges. Again this was seen as posturing more than anything else, including by &lt;A href=http://gamenian.blogspot.com/2007/02/drm-dreadful-resource-management.html&gt;myself&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;But today things have changed. I must admit I didn't expect this and we still don't know how it will pan out. Sure, these DRM free tracks will be at a premium but christ they listened to people! Proof if ever it was needed that companies can be made to change their short-sighted ways with enough pressure, enough incentive and some supporters from the inside. I'm not follower of the Cult of Jobs but he has undoubtedly helped this happen and will be there pushing the other players to join in. It's not a completely altruistic move, Apple will make money and get a lot of publicity for this. Hopefully EMI will too so they can justify this to their bean counters and the rest of the industry.&lt;br /&gt;&lt;br /&gt;- DRM-free and 256kbps AAC for $1.29/€1.29/£0.99 per track.&lt;br /&gt;- DRM crippled 128kbps AAC still available at $0.99/€0.99/£0.79 per track.&lt;br /&gt;- Ability to upgrade your crippled purchases by paying the difference ($0.30/€0.30/£0.20 per track).&lt;br /&gt;- All EMI videos on the iTunes Store will be DRM free at the same price.&lt;br /&gt;&lt;br /&gt;EMI are not abandoning DRM, just offering DRM-free and higher quality encoding in AAC, WMA and MP3 formats available to resellers at a premium.&lt;br /&gt;&lt;br /&gt;It will be very interesting to see how this pans out over the coming months and even years. The &lt;a href=http://gamenian.blogspot.com/2007/02/apple-vs-drm-part-2.html&gt;battle for the gateways&lt;/a&gt; to media consumption and for advertising revenue are if anything just beginning.&lt;br /&gt;&lt;br /&gt;But I shall repeat this: Content is King. Don't Let Creativity Be Restricted.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Update:&lt;/span&gt;According to EMI's PR people and via &lt;a href=http://gizmodo.com/gadgets/home-entertainment/apple-playing-second-fiddle-drm-free-tracks-were-emis-grand-idea-249008.php&gt;gizmodo&lt;/a&gt; it was EMI that appproached Apple about this rather than the other way around. Whether this was before or after Jobs spoke out against DRM is not clear. The reasoning from EMI's side is purely a business one. Research showed consumers want it and would buy more music if it was DRM free. They are doing this to increase sales and marketshare. Also, apparently full album's of DRM-free music cost the same as the DRM'd ones, I'm not sure if this means free upgrades of entire albums. The deal includes other forms of music distribution including on mobile phones, this is a big market in many countires and makes the FairPlay controls seem trivial by comparison.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-2111665681603946764?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/2111665681603946764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=2111665681603946764' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2111665681603946764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2111665681603946764'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/04/apple-emi-embrace-drm-free-music.html' title='Apple, EMI embrace DRM-free music'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-2910979162948893560</id><published>2007-03-30T00:02:00.000Z</published><updated>2007-03-30T11:29:26.954Z</updated><title type='text'>Why Brits don't like foreigners</title><content type='html'>It's simple, their food &lt;a href=http://www.taipeitimes.com/News/world/archives/2006/12/03/2003338927&gt;gives us&lt;/a&gt; STD's.&lt;br /&gt;&lt;span style="line-height: 1.2;"&gt;&lt;blockquote&gt;Nearly two-thirds of Britons think the fiery Italian sauce Arrabiata is a sex infection, according to a survey on Friday. The survey, of 1,015 people and released on World AIDS day, also showed nearly half were unable to identify a range of common sexual complaints. "What is very worrying is the lack of knowledge about sexually transmitted diseases [STDs] revealed in the survey," sex therapist Emily Dubberley said. "Sixty-three percent in the UK thought an Italian sauce was an STD and over 43 percent couldn't identify any of the common sexual complaints we asked about."&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;Sounds like something from a Hale and Pace sketch, sadly it's not. And we in the UK have the cheek to talk about the problems with sexual health and education in other parts of the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-2910979162948893560?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/2910979162948893560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=2910979162948893560' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2910979162948893560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2910979162948893560'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/why-brits-dont-like-foreigners.html' title='Why Brits don&apos;t like foreigners'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-3656330220132728226</id><published>2007-03-29T14:12:00.000Z</published><updated>2007-03-29T14:16:25.262Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars'/><title type='text'>Use the Force..erm.. Postman Pat</title><content type='html'>Worried about your letters getting to their destination on time? Concerned about the increase in postal charges in the US? Fear not, just remember to &lt;a href=http://www.theregister.co.uk/2007/03/29/star_wars_stamps/&gt;use the force&lt;/a&gt;. Yep, the US Postal Service is releasing a special set of Star Wars themed stamps. And this follows the &lt;a href=http://www.theforce.net/latestnews/story/R2D2_Mailboxes_Confirm_Rumors_104142.asp&gt;R2-D2 clas postboxes&lt;/a&gt;. What's next, a C3PO uniform for postal workers?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-3656330220132728226?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/3656330220132728226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=3656330220132728226' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/3656330220132728226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/3656330220132728226'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/use-forceerm-postman-pat.html' title='Use the Force..erm.. Postman Pat'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-5452681472010452004</id><published>2007-03-26T15:34:00.000Z</published><updated>2007-03-26T18:16:59.282Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Launch'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Sony rep pimps up Aus PS3 sales..</title><content type='html'>..but fails to realise context.&lt;br /&gt;&lt;br /&gt;Maybe &lt;a href=http://www.mcvuk.com/news/26255/First-PAL-PS3-sales-details-emerge&gt;this&lt;/a&gt; Sony Australia representative didn't get the memo about not talking about sales numbers to the press. It would be unusual for a console manufacturer to play down their sales numbers, so lets assume that 20k consoles were indeed sold (or shipped.. or whatever) during the launch weekend in Australia. To put this in perspective, the 360 sold just over 30k during it's 4-day launch period and the Wii bested them all with over 32k. Even the PSP manage 27k.&lt;br /&gt;&lt;br /&gt;Maybe the excuse will be the same as given to &lt;a href=http://www.gamesindustry.biz/content_page.php?aid=23769&gt;GI.biz&lt;/a&gt; by Sony UK boss Ray Maguire. That's right America, did you realise the reason the PS3 isn't doing so well across the pond is because of us Brits?&lt;br /&gt;&lt;span style="line-height: 1.2;"&gt;&lt;blockquote&gt;The truth of the matter is that we've stopped the supply to the US because we're making PS3s for our launch. The reason sales are low is because I've just put in loads of product to the UK in order to have the largest launch of a console in UK history.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;And there was me thinking it was just because people weren't buying them. I'm sure the 'truth' will be different next week though. Although 20k isn't too shoddy considering many have been predicting total doom and gloom. Let's hope for Sony's sake that they are close to the mark with their guess, we'll find out later in the week when the official figures drop.&lt;br /&gt;&lt;br /&gt;It's also good to see that even the &lt;a href=http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article1570153.ece&gt;mainstream press&lt;/a&gt; reads &lt;a href=http://www.ukresistance.co.uk/2007/03/ps3s-ebay-hell-continues.html&gt;UK:Resistance&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Update: Meanwhile &lt;a href=http://www.mcvuk.com/news/26261/Record-breaking-165000-PS3s-sold-at-UK-launch&gt;early reports&lt;/a&gt; appear to show that the launch in the UK was in fact a huge success. And on that note I'm off to the pub!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-5452681472010452004?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/5452681472010452004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=5452681472010452004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5452681472010452004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5452681472010452004'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/sony-rep-pimps-up-aus-ps3-sales.html' title='Sony rep pimps up Aus PS3 sales..'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-6840323507295513408</id><published>2007-03-26T09:31:00.000Z</published><updated>2007-03-26T09:52:21.685Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Browser'/><category scheme='http://www.blogger.com/atom/ns#' term='Opera'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Wii Browser delayed.. but improved</title><content type='html'>Seems I missed this last week but Nintendo have confirmed that the &lt;a href=http://www.opera.com/products/devices/nintendo/&gt;Opera&lt;/a&gt; web browser for the Wii has been &lt;a href=http://ds-x2.com/index.php?id=10171&gt;delayed&lt;/a&gt; until April. This is no big surprise at March is almost passed and there's been no sign of a flashing blue slot on any consoles to signify a present from Japan.&lt;br /&gt;&lt;br /&gt;The original plan when the trial version was &lt;a href=http://www.opera.com/pressreleases/en/2006/12/22/&gt;released&lt;/a&gt; before Christmas was to have the final version out in late March, remaining as a free download until the end of June. So why the delay?&lt;br /&gt;&lt;br /&gt;Over on the US Wii site the latest in a series of interviews with the developers behind various aspects of the Wii has &lt;a href=http://us.wii.com/story_internet.jsp&gt;been posted&lt;/a&gt;. Included are discussions of the challenges of developing a browser for a console in contrast to those for a home computer or when developing games. Some insight into how the Japanese team at Nintendo worked with the Norwegian team at Opera are also given. Finally the reasons behind the slip and the announcement of the delay itself are explored. Basically it seems it was decided that some extra time was needed to add features, improve compatibility and add polish. So what can we expect in return for our patience?&lt;br /&gt;&lt;br /&gt;- &lt;span style="font-weight:bold;"&gt;Increased search features.&lt;/span&gt; A Search button on the Start page as well as the toolbar (presumably linking to Google, Opera's own search, I doubt there will be much customisation here).&lt;br /&gt;- &lt;span style="font-weight:bold;"&gt;Multiple cursor support.&lt;/span&gt; While only one Wiimote controls, others can point at things on the page, this should cause chaos!&lt;br /&gt;- &lt;span style="font-weight:bold;"&gt;Zoom and display changes.&lt;/span&gt; There is now a multi-levelled zoom option as well as the restrictive auto-zoom in the trial. Also some font changes and a page width limitation of 800 pixels (even in widescreen modes) has been implemented to try to make text easier to read.&lt;br /&gt;- &lt;span style="font-weight:bold;"&gt;Scroll improvements.&lt;/span&gt; There have been changes to how scrolling works dependant upon on-screen position and movement of the cursor. Additionally the +Control Pad can be used to scroll.&lt;br /&gt;- &lt;span style="font-weight:bold;"&gt;Responsiveness.&lt;/span&gt; Loading the channel itself and the favourites screen should be much faster.&lt;br /&gt;- &lt;span style="font-weight:bold;"&gt;Auto-hide for Toolbar.&lt;/span&gt; Pretty self explanatory, should give that extra bit of real estate needed. Unfortunately the delays and so on are not user configurable.&lt;br /&gt;- &lt;span style="font-weight:bold;"&gt;Improved compatibility.&lt;/span&gt; More websites should work, although they explain the ever changing nature of the web. No mention is made of planned updates after release, but I expect this is a possibility.&lt;br /&gt;&lt;br /&gt;They also received a lot of requests for keyboard input support but it's not in there yet. There is no confirmation that it ever will be but allowing keyboards and mice via the USB ports would be great. Adding basic USB HID support shouldn't be a big deal, you never know it may already be in the OS somewhere.&lt;br /&gt;&lt;br /&gt;The issue of custom-made sites for the Wii is discussed and they seem grateful for the involvement of the community. One interesting aspect not touched on is that this is really the only way end-users can 'develop' for the Wii. &lt;a href=http://www.albinoblacksheep.com/games/wii/&gt;Many&lt;/a&gt; have taken &lt;a href=http://www.wiiplayable.com/&gt;advantage&lt;/a&gt; of say the support for Flash to make &lt;a href=http://www.wiicade.com/Home.aspx&gt;games&lt;/a&gt; designed around the Wiimote or &lt;a href=http://www.finetune.com/wii/&gt;media&lt;/a&gt; streaming &lt;a href=http://www.dottunes.net/wii.html&gt;solutions&lt;/a&gt; and &lt;a href=http://www.wiitube.com/&gt;YouTube-like&lt;/a&gt; interfaces. The ability to extend and enhance a console is popular and hopefully this aspect hasn't been lost on Nintendo. Although I never expect them to 'open up' their platform to user generated content in the way Microsoft and even Sony toy with.&lt;br /&gt;&lt;br /&gt;They finish off with the usual discussion of using the net in the living room. Of having the family around the tv, allowing those new to browsing the web to have a go and of content developed for tv's rather than PC's. It's all a good insight into what the companies goals are for the browser and indeed the console. I've not ended up using the browser that often after the initial excitement. It's been fun toy and hacking together some streaming of my music library using various open source tools and a home web server was cool. But having plenty of machines more adept and flexible while online, including a powerful laptop, the Wii is used for well, playing games. That said the release of the final version will again pique my interest and I can see it being something many will use in their living rooms.&lt;br /&gt;&lt;br /&gt;Within an a discussion with the developers behind the Wii Broswer posted on the US Wii site last week it's been revealed that the release date has been pushed back a few weeks. Rather than arriving before the end of March it will land sometime in April. The good news, they've made a nice collection of update to improve functionality and compatibility. It's still as locked down and un-customisable as you'd expect form Nintendo, but it looks like the wait may be worth it.&lt;br /&gt;&lt;br /&gt;There's no word yet on whether this delay will translate to an extension of the free download period.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-6840323507295513408?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/6840323507295513408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=6840323507295513408' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/6840323507295513408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/6840323507295513408'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/wii-browser-delayed-but-improved.html' title='Wii Browser delayed.. but improved'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-5851170860615316988</id><published>2007-03-25T08:16:00.000Z</published><updated>2007-03-26T15:55:39.541Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Security'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='Live'/><title type='text'>Socially engineering a story?</title><content type='html'>There have been some interesting stirrings within the world of Xbox Live over the last week. It all started with &lt;a href=http://lists.grok.org.uk/pipermail/full-disclosure/2007-March/053032.html&gt;a post&lt;/a&gt; by a security researcher &lt;a href=href=http://www.digitalmunition.com/StolenUpdate.html&gt;Kevin Finisterre&lt;/a&gt; reporting that people's Live accounts were being hijacked. This was in turn covered by numerous websites with varying degrees of scaremongering and hype. &lt;a href=http://news.com.com/Microsoft+probes+possible+Xbox+Live+fraud/2100-7349_3-6169060.html?tag=nefd.top&gt;Cnet's&lt;/a&gt; early report appears to be the most balanced while &lt;a href=http://blogs.zdnet.com/security/?p=131&gt;others&lt;/a&gt; quickly &lt;a href=http://kotaku.com/gaming/top/xbox-live-hacked-accounts-stolen-245887.php&gt;spread&lt;/a&gt;  FUD &lt;a href=http://forums.xbox.com/10259201/ShowPost.aspx&gt;throughout&lt;/a&gt; the 'net. Microsoft's Major Nelson &lt;a href=http://www.majornelson.com/archive/2007/03/21/xbox-live-security-3-21.aspx&gt;posted&lt;/a&gt; a response stating that: &lt;br /&gt;&lt;span style="line-height: 1.2;"&gt;&lt;blockquote&gt; "...we have looked into the situation and found no evidence of any compromise of the security of the Xbox Live Network or Bungie.net"&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;and that&lt;br /&gt;&lt;span style="line-height: 1.2;"&gt;&lt;blockquote&gt; "There have been a few isolated incidents where malicious users have been attempting to draw personal information from unsuspecting users and use it to gain access to their LIVE account."&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;This is turn brought some vitriolic responses including some claiming a Microsoft coverup. Others started to believe that their credit card info had been stolen and so on. A couple of days on the headlines had also moved on as Major Nelson updated readers with &lt;a href=http://www.majornelson.com/archive/2007/03/23/xbox-live-security-update.aspx&gt;a post&lt;/a&gt; once again confirming that Live had not been hacked and re-affirming that this was a limited case of retrieving account information via &lt;a href=http://en.wikipedia.org/wiki/Social_engineering_%28security%29&gt;social engineering&lt;/a&gt;. Microsoft seemed to be taking this seriously, being humble and admitting they have a problem that needs addressing. Their surprising (for MSFT) openness indicates they are doing something about it, which indeed they &lt;a href=http://www.stepto.com/Lists/Posts/Post.aspx?ID=315&gt;were&lt;/a&gt;. Perhaps the rest of the company could learn a few things from the gaming division.&lt;br /&gt;&lt;br /&gt;What is interesting to me is how this has all been reported. Reading some articles it could look as if an issue was clearly and concisely reported, the issue was denied, then there was a step-down and a flaw admitted to. Now, while there was clearly a security breach and Microsoft's 'systems' were abused, there was at no time a purely technological problem and no data was stolen wholesale. As if often the case the systems that were compromised were organic not silicon based. When it is reported that a service involving payment information has been 'hacked' many assume all their personal details and their credit card information have been stolen, as sadly, this is often the case. But the real flaw throughout be it with the compromise itself, the desire to take advantage of it or the handling and reporting is sadly people not technology. And this is a much harder and less abstract thing for people to admit to.&lt;br /&gt;&lt;br /&gt;There are a number of problems I can see with the scaremongering that occurred. Firstly, it's just the nature of the 'net that information travels very quickly with often little verification. Reports are bounced around and stories change subtly through a packet-based game of Chinese Whispers. Also a hyped story is a good story, it gets more page views, simple as that. Judicious use of terms - such as hack - that people don't fully appreciate or which have different meanings to different people is always a good trick. Secondly is Kevin himself. Now, while undoubtedly a talented fellow he is no stranger to &lt;a href=http://projects.info-pull.com/moab/&gt;using&lt;/a&gt; high-profile companies to &lt;a href=http://www.google.com/search?q=Kevin+Finisterre+moab&gt;publicise himself&lt;/a&gt; and his &lt;a href=http://www.digitalmunition.com/&gt;startup&lt;/a&gt; in ways &lt;a href=http://tj.tntluoma.com/mac/moab&gt;not everyone&lt;/a&gt; would consider completely &lt;a href=http://www.macalope.com/?p=158&gt;altruistic&lt;/a&gt; or even ethical. Whether you agree with this or not he's certainly as adept with the publicity machine as he is with security tools. From the looks of things Kevin knew this was not a widespread computer system security breach but instead a security breach in support staff behaviour and training before the story broke. But a cynic would say it's better for his own profile if he didn't reinforce that knowledge too much and instead let hysteria and uncertainty cascade. You see, social engineering can be used in many ways. &lt;br /&gt;&lt;br /&gt;But to sum up, all credit to Kevin for getting this clearly &lt;a href=http://www.securityfocus.com/news/11452&gt;important&lt;/a&gt; issue some attention and props to Microsoft's senior types for being up front, admitting a problem and taking steps to deal with it. And perhaps we should all step back from time to time instead of jumping on the juicy headlines.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-5851170860615316988?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/5851170860615316988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=5851170860615316988' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5851170860615316988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5851170860615316988'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/socially-engineering-story.html' title='Socially engineering a story?'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-5653847343388594313</id><published>2007-03-23T05:37:00.000Z</published><updated>2007-03-23T11:08:15.749Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Launch'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>UK PS3 launch a bit of a mess</title><content type='html'>The big launch has arrived in the UK and throughout Europe, the PS3 is finally here. While there was a &lt;a href=http://news.bbc.co.uk/1/hi/technology/6135452.stm&gt;sellout in Japan&lt;/a&gt; and the US launch was the normal &lt;a href=http://www.avrev.com/news/1006/26.ps3.shtml&gt;ebay success&lt;/a&gt; albeit somewhat &lt;a href=http://kotaku.com/gaming/ps3/ps3-shooting-victim-nets-gutshot-four-ps3s-217621.php&gt;marred by violence&lt;/a&gt; things are starting off with a crawl in Europe. &lt;br /&gt;&lt;br /&gt;There was of course the &lt;a href=http://gamenian.blogspot.com/2007/03/italy-jumps-gun-on-ps3-sales.html&gt;early-launch in Italy&lt;/a&gt; and the well publicised &lt;a href=http://www.mcvuk.com/news/26181/GAME-cancels-PS3-midnight-opening-on-police-advice&gt;midnight opening cancellations&lt;/a&gt; in London, but what of the remaining big-name shops in the capital? Well it's pretty much down to Virgin so you'd expect their &lt;a href=http://www.gamesindustry.biz/content_page.php?aid=23644&gt;in-store campsite&lt;/a&gt; to be the focus of desperate gamers throwing cash around if you believed &lt;a href=http://www.gamesindustry.biz/content_page.php?aid=23671&gt;Sony's spin&lt;/a&gt;. Instead you get a &lt;a href=http://news.bbc.co.uk/1/hi/technology/6482789.stm&gt;mere 100 people&lt;/a&gt; (some report less actual purchasers) and they are all bribed with Hi-Def TV's costing 5 times as much as the console they've just bought. This is known in the biz as the "We had planned to give the first lucky few out of the thousands we expected a special gift.. but since nobody turned up.." technique. It's quite similar to the "Here's a free Hi-Def TV" trick that Microsoft pulled with the press when launching the 360 in terms of pushing HD and ensuring your product is seen at its best.&lt;br /&gt;&lt;br /&gt;There have been some other &lt;a href=http://kotaku.com/gaming/britain/easing-tired-bums-at-the-uk-ps3-launch-246470.php&gt;amusing give-aways&lt;/a&gt; at the launch mind you. While &lt;a href=http://www.ukresistance.co.uk/2007/03/ps3-flops-on-ebay-justice-for-all.html&gt;ebay sellers&lt;/a&gt; haven't learnt that the PS3 profiteering angle &lt;a href=http://kotaku.com/gaming/ps3/some-scalpers-give-up-return-ps3s-to-stores-224386.php&gt;stopped long ago&lt;/a&gt; I expect a few of those TV's to be changing hands over the coming days.&lt;br /&gt;&lt;br /&gt;Even the Beeb's World Business Report (on BBC News 24) is questioning Sony's strategy and asking if the 40% premium being paid in the UK means the Japanese giant has priced themselves out of the market. Of course things may go well this weekend and beyond into the 'launch period'. I expect Sony will sell a lot of consoles throughout the country but the launch will not be the unmitigated success Sony really need and they won't ever reach the dominance they had with the PS2. There will undoubtedly be questions from gamers when they &lt;a href=http://gamenian.blogspot.com/2007/03/sony-release-ps2-compat-list-early.html&gt;can't play&lt;/a&gt; their favourite PS2 titles on their shiny new kit and the rest of Europe may not be as faithful to the brand as us Brits.&lt;br /&gt;&lt;br /&gt;Update: So what do Virgin have to say about how things were looking when they started their own version of &lt;a href=http://www.eurocamp.co.uk/&gt;Eurocamp&lt;/a&gt; on Wednesday?&lt;br /&gt;&lt;blockquote&gt;&lt;a href=http://www.gamesindustry.biz/content_page.php?aid=23696&gt;Speaking to GamesIndustry.biz&lt;/a&gt;, Virgins promotions and PR manager Stephen Lynn said he wasn't disappointed by the level of turnout on Wednesday. "I'm delighted that we've got anyone at all, to be honest.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-5653847343388594313?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/5653847343388594313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=5653847343388594313' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5653847343388594313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5653847343388594313'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/uk-ps3-launch-bit-of-mess.html' title='UK PS3 launch a bit of a mess'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-1291806235030308432</id><published>2007-03-21T14:23:00.000Z</published><updated>2007-03-21T14:58:16.283Z</updated><title type='text'>A review of Catholicism</title><content type='html'>I began to read a review of &lt;a href=http://www.eurogamer.net/article.php?article_id=74308&gt;Virtua Fighter 5&lt;/a&gt; for the PS3 over on Eurogamer recently. Within it I found one of the better and more succinct reviews for anything that I've seen in while.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;I'm not reviewing a game. I'm reviewing a religion.&lt;br /&gt;&lt;br /&gt;(Catholicism: Venerable stalwart of the genre. Fantastic art style, and memorable, catchy music. Addition of the Virgin Mary as a playable character alongside Jesus gives it the edge over competing Abrahamic religions in terms of variety, although consistent oppression and a relentless focus on guilt and self-loathing as a core gameplay mechanism could make it tough for this one to break out of its hardcore niche. Brilliant hats, though. 6/10.)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Rob Fahey - Eurogamer&lt;/span&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-1291806235030308432?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/1291806235030308432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=1291806235030308432' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/1291806235030308432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/1291806235030308432'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/review-of-catholicism.html' title='A review of Catholicism'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-2174154056408226399</id><published>2007-03-21T14:05:00.000Z</published><updated>2007-03-21T14:09:30.990Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><category scheme='http://www.blogger.com/atom/ns#' term='MarioKart'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Mario Kart Scarelectrix</title><content type='html'>&lt;a href=http://kotaku.com/gaming/mario-kart/stamp-of-approval-for-mario-kart-race-track-245797.php&gt;This may actually&lt;/a&gt; be rubbish to play and not have a spot on any of the games, but I want one. While growing up I always lusted after scalectrix kits but never owned one. Now I can combine those childhood desires with those for Mari..erm yes...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-2174154056408226399?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/2174154056408226399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=2174154056408226399' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2174154056408226399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2174154056408226399'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/mario-kart-scarelectrix.html' title='Mario Kart Scarelectrix'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-5408575512903430026</id><published>2007-03-21T13:51:00.000Z</published><updated>2007-03-21T13:59:19.790Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Italy jumps the gun on PS3 sales</title><content type='html'>&lt;a href=http://www.gamesindustry.biz/content_page.php?aid=23664&gt;It appears&lt;/a&gt; the Italians are so keen on getting PS3 units to customers that retailers throughout the country have decided to break the official release by a full two days.&lt;br /&gt;&lt;br /&gt;Is this an attempt to placate insurmountable demand. An undertaking made to avoid an expected mad rush (as &lt;a href=http://www.mcvuk.com/news/26181/GAME-cancels-PS3-midnight-opening-on-police-advice&gt;in the UK&lt;/a&gt;). Or are they simply trying to shift units they fear they won't sell. It could just be that one outlet jumped the gun so the rest have to follow, but that's not nearly glamourous enough for a console launch..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-5408575512903430026?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/5408575512903430026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=5408575512903430026' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5408575512903430026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5408575512903430026'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/italy-jumps-gun-on-ps3-sales.html' title='Italy jumps the gun on PS3 sales'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-8042736286315121946</id><published>2007-03-20T14:37:00.000Z</published><updated>2007-03-21T04:48:51.608Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='emulation'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Euro-PS3 backwards compatibility list released.. early!!</title><content type='html'>Sony have released something in Europe ahead of schedule! That's right the &lt;a href=http://faq.eu.playstation.com/bc&gt;PS2 compatibility list&lt;/a&gt; is live a full 2 and a bit days before we thought it would be!&lt;br /&gt;&lt;br /&gt;The good news, PS2 favourites such as GTA:3 and GTA:Vice City, Alien Hominid, Battlefield 2: Modern Combat, the various Buzz games, God of War (and it's sequel GOWII), Shadow of the Colossus and many more are reported to work with no known issues.&lt;br /&gt;&lt;br /&gt;Those that don't fair so well include Beyond Good And Evil, Burnout 3 Takedown, Canis Canem Edit, GTA: San Andreas and Vice Stories, Splinter Cell Double Agent and Chaos Theory, the Gran Turismo games, Final Fantasy 10, X, X-2 and X11, Soul Caliber 3 as well as the more recent editions of the ever popular FIFA series and most of the Singstars (Anthems being the exception). All of which show either 'minor' or 'noticeable' issues.&lt;br /&gt;&lt;br /&gt;There are also numerous titles including 50 Cent Bulletproof, Call of Duty 2: Big Red One, Goldeneye: Rogue Agent, The Chronicles of Narnia, The Getaway: Black Monday, Madagascer, Medal Of Honour European Assualt, Metal Gear Solid 3, Silent Hill 2 and 4 and Resident Evil 4 whose compatibility will depend on which version you have. Every game released in Europe has a SLES code which is like a version number stamped and approved by Sony. It's the identifying mark given to any version of a released game. Depending on when and where within Europe you purchased the copy may be a slightly different version than another. And not all versions are equal in the eyes of the emulator with some working fine while others having those 'noticeable' or 'minor' issues.&lt;br /&gt;&lt;br /&gt;Other titles such as Metal Gear Solid 2: Sons of Liberty, Onimusha: Dawn of Dreams, Outrun 2006, Silent Hill 3, Splinter Cell and Pandora Tomorrow and Soul Caliber 2 are completely absent from the list. I couldn't possibly comment on why. No doubt the official word is that they haven't yet been tested, but why some of these games haven't when the likes of Spongbob Squarepants: Battle for Bikini Bottom have is anyone's guess.&lt;br /&gt;&lt;br /&gt;Overall it's not an unimpressive list for an emulator and is a big step up from the PS1 emulator some &lt;a href=http://gamenian.blogspot.com/2007/02/sony-virtual-game-station.html&gt;believe this effort to be based upon&lt;/a&gt;. But there are enough key titles missing combined with the unnecessary confusion for consumers to make this not all good news.&lt;br /&gt;&lt;br /&gt;Also of note are the recommendations to avoid connecting any non-essential USB peripherals to your PS3, to avoid the use of "60Hz" and network modes and skip optional FMV sequences for 'the best experience'. Most titles should have been through USB peripheral testing on the PS2 but it's understandable that this will not have occurred with the PS3's extended range of supported peripherals so problems could theoretically arise. Avoiding network modes is also no big deal as nobody (okay, there are a dozen or so out there who'v managed it) take the console online anyway. But avoiding use of 60Hz modes and skipping FMV's both of which could cause graphical corruption is undoubtedly not a good thing. It's also&lt;br /&gt;interesting to note that problems with 60Hz modes and networking issues are traditionally down to timing issues and often crop up between NTSC/PAL versions or conversions. Perhaps Europe is getting a PS2 emulator that is not entirely happy with PAL and the America's and Japan will fair better when they receive this modified emotionless (engine wise that is) console?&lt;br /&gt;&lt;br /&gt;I look forward to hearing more about how this emulator is seen by the public and others. After all it is true that most won't be paying hundreds of pounds or euros to play old games. But while Microsoft's attitude towards backwards compatibility was lambasted by Sony and their supporters they now find themselves in the same boat. Albeit with an arguably more solid initial lineup and an uphill struggle ahead with so many more games to test and vet and improve the software for. But I can't help think that this would be seen in a more positive light it Sony themselves hadn't set such high expectations.&lt;br /&gt;&lt;br /&gt;European PS3 owners will have to download the latest 1.6 firmware to gain the ability to play the listed games. And keep their PS3's up to date to get well.. any updates! It will be interesting to see if the 1.6 updates released elsewhere in the world contain this same emulation software, even if those regions don't (yet) need it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;UPDATE:&lt;/b&gt; The official website is a bit up and down and not the easiest to navigate and see all the details of.&lt;br /&gt;&lt;br /&gt;Joystiq has compiled a couple of nice Google Spreadsheet documents listing all &lt;a href=http://spreadsheets.google.com/pub?key=pUtzUjaVIS0dimrdclCSIZw&gt;supported PS1 games&lt;/a&gt; and all &lt;a href=http://spreadsheets.google.com/pub?key=pUtzUjaVIS0f2h3rTFPAVYw&gt;supported PS2 games&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;While I doubt these will be kept up to date for each new firmware version released (although someone is bound to do this elsewhere) they are a nice clear resource for now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-8042736286315121946?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/8042736286315121946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=8042736286315121946' title='32 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/8042736286315121946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/8042736286315121946'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/sony-release-ps2-compat-list-early.html' title='Euro-PS3 backwards compatibility list released.. early!!'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>32</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-7803764502916083954</id><published>2007-03-20T04:37:00.000Z</published><updated>2007-03-20T05:02:27.198Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Devil may not be a PS3 exclusive</title><content type='html'>In the continuing saga of &lt;a href=http://gamenian.blogspot.com/2007/03/shock-nintendo-news.html&gt;shocking&lt;/a&gt; news posts &lt;a href=http://kotaku.com/gaming/dmc4/devil-may-cry-4-goes-multiplatform-245427.php&gt;Kotaku&lt;/a&gt; and &lt;a href=http://www.joystiq.com/2007/03/19/devil-may-cry-4-no-longer-a-playstation-3-exclusive/&gt;others&lt;/a&gt; are reporting that Devil May Cry 4 is to no longer be a PS3 exclusive. It will instead be released simultaneously on the 360 and PS3 before arriving on the PC some months later. Whooda thunk it, another one slips through Sony's hands, are there any non-first party exclusives left?&lt;br /&gt;&lt;br /&gt;Oh and just as Oblivion &lt;a href=http://www.gamasutra.com/php-bin/news_index.php?story=13091&gt;finally ships for the PS3&lt;/a&gt; in the US &lt;a href=http://www.gamesradar.com/us/ps3/game/news/article.jsp?sectionId=1006&amp;articleId=20070319113423945046&amp;releaseId=20060314115917309058&gt; it's been reported&lt;/a&gt; that this and a number of other 'launch' titles have slipped and won't be arriving alongside the console later this week but will instead be seen in Europe next month.&lt;br /&gt;&lt;br /&gt;Reports are also just coming in that &lt;a href=http://www.dashes.com/anil/stuff/doctorow-drm-ms.html&gt;DRM is bad&lt;/a&gt; and the UK has become &lt;a href=http://news.bbc.co.uk/1/hi/uk_politics/6468643.stm&gt;a surveillance state&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-7803764502916083954?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/7803764502916083954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=7803764502916083954' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/7803764502916083954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/7803764502916083954'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/devil-may-not-be-ps3-exclusive.html' title='Devil may not be a PS3 exclusive'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-1851013255263493749</id><published>2007-03-20T04:09:00.000Z</published><updated>2007-03-20T04:10:27.790Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='OS X'/><category scheme='http://www.blogger.com/atom/ns#' term='Apple'/><title type='text'>Beware the prebinding</title><content type='html'>There appears to be a known but nasty bug in the routines for updating prebinding information in OS X where system files can be overwritten with nothing. This can in a worst case cause a system to become unbootable but there are other lesser symptoms. For a full explanation see &lt;a href=http://www.unsanity.org/archives/mac_os_x/shock_and_awe.php&gt;Rosyna from Unsanity's weblog&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;What is prebinding and how can this occur?&lt;br /&gt;According to &lt;a href=http://developer.apple.com/documentation/Performance/Conceptual/LaunchTime/Articles/Prebinding.html&gt;Apple's own documentation&lt;/a&gt;:&lt;br /&gt;"Prebinding is the process of computing the addresses for symbols imported by a shared library or application prior to their use. Resolving these addresses before their use reduces the amount of work performed by the dynamic loader (dyld) at runtime and results in faster launch times for applications."&lt;br /&gt;Which basically means, whenever an application is launched, it needs to know where all the bits that help it to work are. It can either look for where these things are and map to them when the application is being launched, or you can give it everything it needs in advance. This second process is called prebinding and it can in certain cases speed application launch up. This is all it does though.&lt;br /&gt;&lt;br /&gt;Updating prebinding is not something end-users need to bother themselves with, it happens automatically when needed. When installing anything using Apple's Installer framework or running a Software Update prebinding is updated as necessary, that's what "Optimizing System Performance" message is all about. Additionally as of 10.2 when an application is launched, if the system sees that prebinding needs to be updated it will do so. This is where the problem appears to lie, if multiple processes are updating prebinding at the same time then it is possible for a file being accessed by both processes to be written over. So if, for example, you are running Software Update then launch an application there is a chance that given the right (or wrong) timing, you could zap an important system file.&lt;br /&gt;&lt;br /&gt;To ensure the bug doesn't manifest itself, when you see this message, do NOT launch any applications. Ideally, when running an update, just leave your computer alone. Oh and steer clear of the myriad of voodoo-like 'maintenance' apps out there some of which also update prebinding for no apparent reason.&lt;br /&gt;&lt;br /&gt;I think I've been hit by the problem myself, once after running an update on my G5 is wouldn't boot. Luckily I have a few boot partitions for testing so jumped into one of them and downloaded then ran the combined updater from the commandline and pointed it in the direction of the borked partition. If it was a case of this bug I was lucky enough that the deleted file was included in the update.&lt;br /&gt;&lt;br /&gt;This issue may or may not be fixed. It has been reported at least once (Rosyna's report was marked as a dupe) but as prebinding is deprecated as of 10.4 Apple may forget about it. &lt;a href=http://gamenian.blogspot.com/2007/02/theres-something-about-radar.html&gt;And the issues with Radar itself are well known&lt;/a&gt; .&lt;br /&gt;&lt;br /&gt;Again from Apple's own docs:&lt;br /&gt;"In Mac OS X v10.4, dyld was improved in a way that eliminated the need for prebinding information in most situations. The system libraries are now the only executables that are still prebound, and they are prebound in a way that optimizes performance on the target system. Because of the improved prebinding of the system libraries, applications and third-party libraries no longer need to be prebound"&lt;br /&gt;So it still seems to be important to Apple, could I believe impact any system between 10.2 and 10.4 (and possibly others under different circumstances) and will likely be a problem for users for some years to come. Here's hoping Apple finally get around to looking at the issue which looks to have impacted many and thankfully been firmly nailed and reproduced.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-1851013255263493749?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/1851013255263493749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=1851013255263493749' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/1851013255263493749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/1851013255263493749'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/beware-prebinding.html' title='Beware the prebinding'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-4025873115493023053</id><published>2007-03-19T11:54:00.000Z</published><updated>2007-03-19T12:09:44.551Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Wii don't need no stinking HDD's</title><content type='html'>&lt;a href=http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25451765&gt;This rumour&lt;/a&gt; is completely bizarre in my view (&lt;a href=http://www.jeux-france.com/news19616_un-disque-dur-externe-pour-la-wii-.html&gt;jeux france story&lt;/a&gt;). I just can't see any reason to add an external hard-disc to a Wii. Thankfully Nintendo have &lt;a href=http://www.gamesindustry.biz/content_page.php?aid=23590&gt;set the record straight&lt;/a&gt; and dismissed them.&lt;br /&gt;&lt;br /&gt;Solid-state storage is just getting larger and cheaper. &lt;a href=http://www.mobymemory.com/High_Speed_1GB_2gb_4gb_SD_Secure_Digital_Memory_Cards.asp&gt;Even in the UK&lt;/a&gt; you can get decent enough 1GB SD cards for around £6 while even high quality named brands are available for under £10. Elsewhere in the world these things are even cheaper, I was recently walking around a computer centre in Hong Kong and the price of all forms of memory cards was amazingly low compared to even a year ago. Branded 'Wii' SD cards tend to go for a premium but they still won't break the bank, you'd just be mad to buy them. I'm not sure if the Wii fully supports SDHC cards but if it does then &lt;a href=http://www.reghardware.co.uk/2006/09/01/pretec_8gb_sdhc/&gt;8GB cards&lt;/a&gt; are &lt;a href=http://tech.blorge.com/Structure:%20/2007/03/17/sandisk-introduces-8gb-sdhc-flash-card/&gt;now hitting the market&lt;/a&gt; and we're sure to see larger devices available in the future. &lt;a href=http://www.pocket-lint.co.uk/news/news.phtml/4911/5935/sandisk-compact-flash-cf-memory.phtml&gt;16GB Compact Flash&lt;/a&gt; cards are here as are &lt;a href=http://www.engadget.com/2006/09/18/tdks-32gb-solid-state-disk-joins-the-party/&gt;32GB solid-state discs&lt;/a&gt;. These are all currently selling at a premium but it wasn't that long ago that 1GB SD cards were upto 10x their current cost. There is an explosion in solid-state storage across the board.&lt;br /&gt;&lt;br /&gt;Overall SD cards are definitely a more elegant solution than a bulky external HDD. Throw on into your Wii, close the flap and you wouldn't even know it's there.&lt;br /&gt;&lt;br /&gt;Just because Sony and Microsoft are fighting over HDD's there's no need for Nintendo to get involved. Nintendo made it very clear they are not in the 'media hub' business and unlike the other two giants with their vested interest, they have no need to be. Unless of course we want to start rumours of media player functionality being made available in upgrades or plans to have "Super Mario Bros." the film downloadable from the Wii Shop Channel!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-4025873115493023053?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/4025873115493023053/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=4025873115493023053' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/4025873115493023053'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/4025873115493023053'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/wii-dont-need-no-stinking-hdds.html' title='Wii don&apos;t need no stinking HDD&apos;s'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-7427473085221320802</id><published>2007-03-15T12:27:00.000Z</published><updated>2007-03-15T12:39:46.641Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Shock Nintendo News</title><content type='html'>The DS is still &lt;a href=http://www.eurogamer.net/article.php?article_id=74179&gt;selling obscene amounts&lt;/a&gt; of hardware and software throughout the world. I'm not sure how the DS itself is selling so well in Japan, everyone there already owns at least 3 of them. Software-wise the wide availability of mods and thriving piracy scene seems to be having as little effect on the money making machine as it did for the GBA, or for that matter the PS1 or PS2.&lt;br /&gt;&lt;br /&gt;Meanwhile &lt;a href=http://nintendo-revolution.blogspot.com/2007/03/breaking-no-unified-gamer-tags-or-codes.html&gt;the Wii will&lt;/a&gt; continue Nintendo's family-friendly but user-unfriendly approach to multiplayer gaming. And there was me thinking GameSpy's 'service' couldn't get any worse, well done Nintendo for proving me wrong.&lt;br /&gt;&lt;br /&gt;And that's all for today's 'news' be sure to tune in for more revelations from around the world including a story from Germany stating that people like beer and one from the US on politicians being crooked.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-7427473085221320802?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/7427473085221320802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=7427473085221320802' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/7427473085221320802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/7427473085221320802'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/shock-nintendo-news.html' title='Shock Nintendo News'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-5127687596826212777</id><published>2007-03-13T02:50:00.000Z</published><updated>2007-03-13T02:57:05.248Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><category scheme='http://www.blogger.com/atom/ns#' term='Mac'/><category scheme='http://www.blogger.com/atom/ns#' term='H.264'/><title type='text'>Dedicated H.264 in new Macs?</title><content type='html'>The latest Apple related rumour to be doing the rounds is that all future Mac's will include H.264 encoding and decoding capabilities in hardware. &lt;a href=http://www.pbs.org/cringely/pulpit/2007/pulpit_20070308_001806.html&gt;Robert Cringely&lt;/a&gt; steps up to the pulpit and gives some valid reasons why the addition of a dedicated chip for performing this task will be added to everything from the lowly MacMini through to the biggest Mac Pro. Who after all would argue with solid playback across the whole range and cutting edge encoding for Pro's and consumers alike? While this addition may have made sense in the past, there are a few reasons why I cannot see it happening now.&lt;br /&gt;H.264 is the current in-codec, but this will change. Not for some years but that's the way the industry works, technology moves on no matter how well designed and scalable it is.&lt;br /&gt;While all but the most powerful of the older PPC based Macs had trouble running full quality 1080p streams without dropping frames and using every ounce of CPU available, this isn't the case with newer Intel Mac's. While Altivec was a good match for this sort of processing, things are even better with the pure horsepower of the Core series of CPU's and Intel have &lt;a href=http://www.intel.com/cd/software/products/asmo-na/eng/perflib/ipp/219709.htm&gt;specially tuned libraries&lt;/a&gt; just for this sort of task. Even the lowliest of currently available Intel Mac's can cope with decoding of 720p, something that is a huge leap from the old days. (Note, the older Core Solo Mac Mini did have trouble with 720p but is no longer available). For 1080p anything from the low-end iMac up will be fine.&lt;br /&gt;Finally there's GPU acceleration. This is an area that Nvidia, ATI and Intel have put a lot of work into. Any ATI GPU currently available in a Mac can &lt;a href=http://ati.amd.com/technology/avivo/H264.html&gt;accelerate H.264&lt;/a&gt; and there has been a lot of work on acclerated encoding too. Not to miss out on the fun, &lt;a href=http://www.nvidia.com/page/purevideo.html&gt;similar features&lt;/a&gt; are available on current Nvidia GPU's including all those currently available in Macs. Finally there's Intel's lowly integrated graphics solutions. While these are often berated, integrated graphics are the most common out there in the real world and solutions from all parties have been steadily moving forwards. 3D support is finally getting some love with OS's moving towards utilising 3D acceleration in the main OS (see Quartz/Core Image in OS X, XGL in Linux and Aero in Vista) and video playback is moving right up there. The current GMA945 series isn't quite there for H.264 following it's predecessor in concentrating on MEPG2 but the new &lt;a href=http://www.intel.com/products/chipsets/G965/index.htm&gt;G965 Express&lt;/a&gt; series which will undoubtedly appear in low-end Macs  in the form of the GMA X3000 should move things forwards considerably.&lt;br /&gt;So, if everyone can play 720p with the hardware currently available, most can do 1080p and the roadmaps show nothing but enhancements to encoding and decoding with current and upcoming hardware, why spend more on adding a dedicated chip? If we're going to see such a chip anywhere it would be in one of the consumer devices such as a new video iPod or Apple TV, not I suspect in an already versatile computer. Perhaps Cringely has his wires crossed and this is what we will see, or perhaps the 'dedicated hardware' he expects is actually the new Intel chipsets themselves, or a combination of solutions from Intel, AMD/ATI and Nvidia. Or he's spot on and this is the start of Apple's iTunes-like push into video.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-5127687596826212777?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/5127687596826212777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=5127687596826212777' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5127687596826212777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5127687596826212777'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/dedicated-h264-in-new-macs.html' title='Dedicated H.264 in new Macs?'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-3481751936781017678</id><published>2007-03-08T09:11:00.000Z</published><updated>2007-03-08T09:28:13.838Z</updated><title type='text'>Little Big Planet and User Generated Content</title><content type='html'>&lt;a href=http://www.gametrailers.com/player.php?id=17602&amp;type=mov&amp;pl=game&gt;Little Big Planet&lt;/a&gt; certainly looks enticing. With elements of Animal Crossing, an accessible looking UI and some truly gorgeous graphics people have rightfully had their interest piqued. Sony have done a far better job of backing up their promises of making this the year of software than they've done with anything over the past 12 months. But I wonder how far this total faith in 'user creation' can go. It's certainly the flavour-de-jour but the potential problems with the experimentation in this area to leave gamers unsatisfied are huge. This is a challenge facing not just Sony, but Nintendo, Microsoft and the industry at large.&lt;br /&gt;&lt;br /&gt;On the one hand users are still limited by pre-exisiting rules within games which allow them some creativity. Advances in technology such as physics engines and in creation tools have opened up the possibilities for sandbox environments. But all we are really doing is moving the boundaries. While there are possibilities for creation off basic assets, of objects, graphics and even of basic in-game mechanical toys, limitations still exist and must still exist . Users will find these barriers and if careful attention is not paid to implementation they will resent them far more than in traditional 'linear' games where the expectation is to be confined. &lt;br /&gt;&lt;br /&gt;On the other hand you have the joys of open-ended creation clashing with one of the tenets of entertainment. That of the person being entertained trusting in the entertainer to do their job. Although gaming is also known as interactive entertainment, and rightfully so, that interaction is deliberately limited. It's not simply a case of technology holding us back. For years there have been advances in dynamic destructible environments, in skinning and modelling, in giving gamers multiple routes through a level or even multiple plots in a story. While these have been technological breakthroughs they have not necessarily made great games. To do that there is a constant. Putting time and effort in to providing the end user with an enjoyable and for the most part structured experience. Game design has always been about the illusion of choice, the illusion of artificial intelligence and the illusion of being immersed in a created world and even the illusion of achievement. Of temporarily letting go of the constraints of reality and normal preconceptions and being led, albeit with a few twists and turns through someone else's creation. I suppose we're now just adding the illusion of creativity to this list, but  I can't help but wonder how many gamers will be left wanting more. Or how much of what is created will be any good.&lt;br /&gt;&lt;br /&gt;Treading the fine line between these two worlds of developer design and and open-ended user creativity is a tricky one. And with it come a slew of new challenges for everyone involved. Games like LittleBigPlanet and Spore are signs of an important evolution in gaming and designers and gamers alike will have a lot of fun experimenting with these and other similar ideas. But let's hope the baby isn't thrown out with the bath water and that lessons learnt over the years aren't forgotten in the stampede for the holy grail of user generated content. Or that we become engulfed in the hype and spin of what this actually means for games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-3481751936781017678?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/3481751936781017678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=3481751936781017678' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/3481751936781017678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/3481751936781017678'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/little-big-planet-and-user-generated.html' title='Little Big Planet and User Generated Content'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-6739612924584995009</id><published>2007-03-06T04:42:00.000Z</published><updated>2007-03-06T05:18:37.126Z</updated><title type='text'>Are 'hardcore' gamers preventing wider uptake of gaming?</title><content type='html'>&lt;a href=http://www.joystiq.com/2007/03/05/nielsen-game-consoles-in-41-percent-of-tv-homes/&gt;Joystiq is reporting&lt;/a&gt; on a recent study &lt;a href=http://www.nielsenmedia.com/nc/portal/site/Public/menuitem.55dc65b4a7d5adff3f65936147a062a0/?vgnextoid=998a30a34c121110VgnVCM100000ac0a260aRCRD&gt;published by Nielsen&lt;/a&gt; that one-third of TV owners (in the US) play game consoles. Statistics that are generally positive for the industry but as Joystiq state, show that there is a long way to go. So what is preventing others from picking up the controllers and playing and what of the other trends the statistics could show?&lt;br /&gt;&lt;br /&gt;Q. If over 50% of those with access to TV's in the US also have access to games consoles, why are only 33% of them using them? &lt;br /&gt;&lt;br /&gt;A. Possibly because 20% of gamers are responsible for 75% of the time the console is used. Averaging a TV/console-hogging 5 hours 45 minutes per day. &lt;br /&gt;&lt;br /&gt;With numbers like that, even if others within the house wanted to play, I doubt they'd have a chance. I'm not in any way saying this is the only factor involved though. Getting a wider audience interested in gaming in the first place is a challenge, but it's one which has and is being widely discussed already. And which we've seen all the big parties begin to address. What hasn't been focussed on quite so much is the possibility that gamer's themselves are to blame. Not only through re-inforcing many of the stereotypes of gamers - not least the well known impatience and elitism - but simply through dominating the tv/console area. The only time many accept an outsider in to their 'game-space' is when they want someone to beat. And even this is reducing with there being a world of opponents out there available via online multiplayer. When bringing in an 'outsider' a regular gamer may find it so frustrating to explain what 'everyone knows' in terms of controls and level layout that both parties never attempt to bridge the gap again.&lt;br /&gt;&lt;br /&gt;There are unfortunately very few positive ambassadors for gaming. Many of those who are accepted in this role by 'hardcore' gamers are unknown to the rest of the world and those would-be spokespeople from outside of this scene are seen as 'casual' and looked down upon. I suppose it's the nature of any interest or hobby that it's enthusiasts can become a little cliquey, especially when they are often attacked by the outside world. While there are many out there who do enthuse and encourage interest in as many areas of gaming as they can and themselves explore as many genres as possible to aid in their endeavours, this is far from the norm. To make the final strides into wider acceptance of gaming as a a valid medium for communication and creativity as well as a rival to TV and film, perhaps we should look a little closer to home.&lt;br /&gt;&lt;br /&gt;So why not play a game you wouldn't normally try and next time your with family or friends, encourage them to take part. But don't tell them how they should play. Watch them and the way they approach the problems encouraging them along the way. It may open up some discussion and if you listen carefully, you may even learn something.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-6739612924584995009?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/6739612924584995009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=6739612924584995009' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/6739612924584995009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/6739612924584995009'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/are-hardcore-gamers-preventing-wider.html' title='Are &apos;hardcore&apos; gamers preventing wider uptake of gaming?'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-5181334345266782815</id><published>2007-03-02T00:50:00.000Z</published><updated>2007-03-02T03:26:37.696Z</updated><title type='text'>The long arm of Sony</title><content type='html'>I was hoping I wouldn't be writing anything more on Sony for a little while. Unfortunately they've just made another &lt;a href=http://kotaku.com/gaming/top/sony-blackballs-kotaku-240860.php&gt;enormous faux-pas&lt;/a&gt;. I've tried to bring up the positive possibilities in some of what has generally been regarded as bad news over the last week as well as showing the clear mistakes.  It's far too easy to blindly criticise every move by the company at the current climate and it seems to be the 'in thing' to do across all forms of gaming media. &lt;br /&gt;&lt;br /&gt;But &lt;a href=http://kotaku.com/gaming/top/sony-blackballs-kotaku-240860.php&gt;this&lt;/a&gt; is an amazingly short-sighted move by Sony. In &lt;a href=http://gizmodo.com/gadgets/announcements/playstation-blacklists-kotaku-for-responsible-journalism-240885.php&gt;'blacklisting' Kotaku&lt;/a&gt; they've really shown their true colours and &lt;a href=http://kotaku.com/gaming/top/sony-blackballs-kotaku-240860.php&gt;risked&lt;/a&gt; what little respect they had from many consumers, in the blogosphere and beyond. After all, contrary to what Dave Karraker arrogantly states, blogs are not something which need to be helped along and not a medium which anyone in their right mind would disregard. Links with companies are of course needed as is the case with all tech-journalism, but the relationship works both ways. &lt;br /&gt;&lt;br /&gt;Sure, anyone can setup a blog, there's plenty of them out there (this included) which have no affiliation with anyone or anything. But blogs have evolved over the years and and the medium is accepted and utilised as a legitimate journalistic outlet by even mainstream and traditional press (&lt;a href=http://www.bbc.co.uk/blogs/&gt;BBC&lt;/a&gt;, &lt;a href=http://blogs.reuters.com/&gt;Reuters&lt;/a&gt;, &lt;a href=http://www.nytimes.com/ref/topnews/blog-index.html&gt;New York Times&lt;/a&gt;, &lt;a href=http://blogs.guardian.co.uk/index.html&gt;Guardian&lt;/a&gt;, the list could go on and on). Most 'core' or 'hardcore' gamers not to mention people within the games industry read and participate in blogs, often to the &lt;a href=http://thekevin.vox.com/library/post/the-swan-song-of-print-media.html&gt;detriment&lt;/a&gt; of traditional print media. But the discussion of the validity of blogging as journalism doesn't really need to be gone over again, although there are still discussions and even &lt;a href=http://www.eff.org/bloggers/&gt;legal proceedings&lt;/a&gt;. Even Sony themselves must take the medium seriously else they wouldn't have given this rumour the credence they have with their threats and final actions towards Kotaku. In my mind they would have been better ignoring the piece and we would probably all have forgotten about it within a day or two. If the rumours prove to be right, then Kotaku could have patted themselves on the back, but to be honest they would have gained little else nor spoilt Sony's party or the end users experience. If on the other hand they proved to be wrong then Kotaku would have looked a bit silly for a short time but lost little else. Instead the story has become much larger than it needed to have been and Sony have only succeeded in drawing attention to not only the rumours but the way in which they see their relationship with the media. Something which I suspect will not be forgotten for much longer.&lt;br /&gt;&lt;br /&gt;Media should not be a platform for simple &lt;a href=http://threespeech.com/&gt;regurgitation&lt;/a&gt; of press releases or a &lt;a href=http://games.slashdot.org/games/06/12/12/1411200.shtml&gt;heavily controlled&lt;/a&gt; ground for &lt;a href=http://www.blogherald.com/2006/12/18/sony-shuts-down-fake-blog-for-good/&gt;psuedo-opinion&lt;/a&gt; pieces. It does no one favours, apart from I guess, the short-sighted PR drones who can pimp themselves up to their superiors. Rather, truly good PR is about building and forging relationships with your audience through the good and the bad. Not attempting to control through thinly veiled rewards and punishment. This is something which Sony seem totally committed to showing they do not understand. And very successfully so far too.&lt;br /&gt;&lt;br /&gt;UPDATE: Sony and Kotaku have &lt;a href=http://kotaku.com/gaming/sony/sony-and-kotaku-makeup-240922.php&gt;agreed&lt;/a&gt; to play nicely with each other again. It looks like someone somewhere realised they over-reacted and while the damage has already been done this reversal in stance is undoubtedly a positive move from Sony.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-5181334345266782815?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/5181334345266782815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=5181334345266782815' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5181334345266782815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/5181334345266782815'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/03/long-arm-of-sony.html' title='The long arm of Sony'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-4938890282924669535</id><published>2007-02-27T21:33:00.000Z</published><updated>2007-04-02T13:16:30.736Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='DRM'/><category scheme='http://www.blogger.com/atom/ns#' term='EMI'/><title type='text'>DRM - Dreadful Resource Management?</title><content type='html'>So, you know how the big record companies, the RIAA and their international equivalents say DRM is all about protecting artists, ensuring they get their fair share and aren't taken advantage of. Well I think &lt;a href=http://news.bbc.co.uk/1/hi/entertainment/6400545.stm&gt;this&lt;/a&gt; just goes to show that no matter how big or famous an artist you are the Record companies can and will still screw you. &lt;br /&gt;I'm not sure why they even bother pretending they care about artists or consumers any more. We all know it's money and blind-panic over that money that drives every action. Recently EMI have come forwards and &lt;a href=http://arstechnica.com/news.ars/post/20070225-8916.html&gt;they&lt;/a&gt; would consider abandoning DRM, but only if large upfront payments are made. So it's not so much a case of them seeing the light as showing their true colours.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-4938890282924669535?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/4938890282924669535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=4938890282924669535' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/4938890282924669535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/4938890282924669535'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/02/drm-dreadful-resource-management.html' title='DRM - Dreadful Resource Management?'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-2204412890918555305</id><published>2007-02-26T18:57:00.000Z</published><updated>2007-02-26T22:18:59.511Z</updated><title type='text'>The Great PS3 Pricing Problem</title><content type='html'>&lt;a href=http://www.gamespot.com/news/6166394.html&gt;Gamespot&lt;/a&gt; are reporting that Sony Australia MD has admitted what many suspected. The new PAL PS3's are dropping hardware backwards compatibility and using software instead to cut costs. As PS1 support is said to be broad the the PS2's limited it's also looking like this is indeed a case of re-use of the PSP emulation codebase and in turn the technology bought from Connectix. Unfortunately consumers won't know how bad the story is until launch itself, with the &lt;a href=http://faq.eu.playstation.com/bc&gt;site publishing&lt;/a&gt; the all important list not going live until then. This in itself is a suspicious move and I don't hold out much hope of more than a handful of top selling PS2 titles being playable on these new PS3's. More will undoubtedly be added, but don't expect coverage to be anything special. These comments also come mere weeks after SCEA boss Kack Tretton &lt;a href=http://www.gamesindustry.biz/content_page.php?aid=22360&gt;stated&lt;/a&gt; that it would be hard to cut the cost of the PS3 due to the cost of the hardware, so don't expect to see any drastic drops soon. Well, they've half stayed true to this and consumers won't be saving any money for now. The contradiction and confusion between Sony spokespeople throughout  the now extended PS3 launch has been amazing.&lt;br /&gt;&lt;br /&gt;What is is interesting is that this miraculous cost-cutting exercise is being countered by &lt;a href=http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=4333&amp;NewsAreaID=2&gt;pretty reasonable&lt;/a&gt; first party titles pricing. Games such as Motorstorm and Resistance: Fall of Man will have an RRP of €59.99 (£39.99, AUD 99.95, NZ 109.95). Less than many expected, closer to US prices and less than the normal Xbox 360 RRP. In the end I expect PS3 and Xbox 360 software prices to remain pretty consistent with each other at retail though. Additionally Playstation Network 'introductory' pricing is enticing and more in line with the Wii's Virtual Console than full priced downloadable games with software prices ranging from €2.99 to €9.99 (£2 to £6.70). Something which sadly goes to show how overpriced Nintendo's service is. In other words Sony are clearly pushing the software side here and encouraging people to pony up for the hardware. A balance which may shift in the future with &lt;a href=http://reviews.cnet.com/Sony_PlayStation_3_60GB/4505-6464_7-31355103.html&gt;Sony&lt;/a&gt; (and many &lt;a href=http://www.joystiq.com/2007/01/25/micropayments-look-small-but-are-stacking-up/&gt;other&lt;/a&gt; companies) moving more towards a micropayment model.&lt;br /&gt;&lt;br /&gt;Sony have also unsurprisingly &lt;a href=http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=4334&amp;NewsAreaID=2&gt;announced &lt;/a&gt; that Gran Turismo HD Concept, the one-track demo to show gamers where the franchise is heading, will be available for free download at launch. This may just be enough to convince those who pick up a PS3 to stick with it through the frankly lengthy and tedious Playstation Network registration process. The good news here is that it is at least free to use the network itself, with revenue being generated on top of this through individual transactions and subscriptions.&lt;br /&gt;&lt;br /&gt;So, all in all a somewhat mixed bag of announcements sandwiching the weekend and a lot for potential purchasers of the final offering in what is rapidly becoming inaccurately called the 'next-gen' battle to ponder.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-2204412890918555305?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/2204412890918555305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=2204412890918555305' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2204412890918555305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2204412890918555305'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/02/sony-giveth-with-one-hand-while-taking.html' title='The Great PS3 Pricing Problem'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-3854621617298790531</id><published>2007-02-24T17:02:00.000Z</published><updated>2007-02-24T17:09:41.512Z</updated><title type='text'>Unemployed Ninjas</title><content type='html'>I've got no idea what this game is about or if it will be any good but it clearly has one of the best titles ever. Behold, &lt;a href=http://www.atlus.com/izuna/&gt;Izuna: Legend of the Unemployed Ninja&lt;/a&gt;. I'm intrigued as to what unemployed Ninjas get up to. Do they sit around in their pants playing WoW, how do they get on at the job centre? Next up, Pinkbeard: The Crusty Crack-head Pirate.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-3854621617298790531?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/3854621617298790531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=3854621617298790531' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/3854621617298790531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/3854621617298790531'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/02/unemployed-ninjas.html' title='Unemployed Ninjas'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-6512009667193077996</id><published>2007-02-24T05:09:00.000Z</published><updated>2007-02-24T06:08:40.136Z</updated><title type='text'>Sony Virtual Game Station</title><content type='html'>A number of years ago a company by the name of Connectix sold a product called &lt;a href=http://www.macgamer.com/features/?id=641&gt;Virtual Game Station&lt;/a&gt;. It allowed people to play original Playstation games on their Macs (and later PC's) and was pretty much the best PS1 emulator around. Sony originally took the unfortunately traditional &lt;a href=http://www.law.cornell.edu/copyright/cases/203_F3d_596.htm&gt;litigious&lt;/a&gt; route to deal with this unwanted competition and additionally were granted a temporary injunction which stopped Connectix from selling the product. Although Sony eventually lost the case the damage had already been done. The final nail in the coffin was when Sony bought all related technology and promptly canned the emulator.&lt;br /&gt;&lt;br /&gt;You may also be familiar with Connectix for another popular product which was bought by another well known company. For many years Virtual PC was &lt;span style="font-weight: bold;"&gt;the&lt;/span&gt; solution for Mac users wanting to run Windows software. Microsoft &lt;a href=https://www.microsoft.com/presspass/press/2003/Feb03/02-19PartitionPR.mspx&gt;bought&lt;/a&gt; this emulation technology and employed certain key staff while initially continuing to sell it the product to Mac users. Last year the product was canned as Apple moved to utilising an x86 architecture and virtulization software from the likes of &lt;a href="http://www.parallels.com/"&gt;Parallels&lt;/a&gt; and &lt;a href="http://www.vmware.com/"&gt;VMware&lt;/a&gt; as well as Apple's own &lt;a href="http://www.apple.com/macosx/bootcamp/"&gt;Dual-Boot&lt;/a&gt; solution became the norm. But this was no big loss for Microsoft as they never really wanted Virtual PC to sell to Mac users and hadn't been focused on it's development or support. They originally wanted the technology to integrate into future versions of Windows to allow backwards compatibility with legacy software. And they have with versions available since 2003 and &lt;a href=http://www.microsoft.com/windows/products/winfamily/virtualpc/default.mspx&gt;Virtual PC 2007&lt;/a&gt; having recently shipped.&lt;br /&gt;&lt;br /&gt;With yesterdays &lt;a href=http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=4331&amp;NewsAreaID=2&gt;announcement &lt;/a&gt;that the European PS3 will not contain hardware for backwards compatibility with the PS1 and PS2, will Sony pull a Microsoft and utilise previously bought software technology? It certainly makes sense given that VGS was a solution for PowerPC based computers to emulate the Playstation's MIPS CPU and related hardware. The PS3's PowerPC based Cell architecture certainly holds more in common with traditional PowerPC Mac's than it does with either the PS1 or PS2 as &lt;a href=http://www.terrasoftsolutions.com/products/ydl/&gt;other companies&lt;/a&gt; linked with Apple have taken advantage of. The question is how well have Sony been building on the software they bought shortly before the launch of the PS2? After all they didn't seem to have as clear a path of acquiring the knowledge and skills from Connectix as Microsoft did. The purchase wasn't a positive forward looking move but rather a desperate attempt at closing down something the company didn't like. Additionally the PS2 is quite a different beast from the PS1 so a lot of work would be needed to add this support to the original code base. That said, Sony have proved they can do emulation well with the PSP's PS1 emulator which itself may hold some genes with VGS.   So maybe we will see the Sony Virtual Game Station after all...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-6512009667193077996?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/6512009667193077996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=6512009667193077996' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/6512009667193077996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/6512009667193077996'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/02/sony-virtual-game-station.html' title='Sony Virtual Game Station'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-6949506444332111595</id><published>2007-02-23T14:57:00.000Z</published><updated>2007-02-24T14:34:12.961Z</updated><title type='text'>Sony: Pay More Get Less!</title><content type='html'>Europeans are first hit with having the long promised simultaneous PS3 launch promises broken, then salt is rubbed in the wound as &lt;a href=http://www.gamesindustry.biz/content_page.php?aid=20189&gt;execs say&lt;/a&gt; consumers don't care and will buy it in droves anyway. Oh and it will cost more than in any of the other major territories, even more so in the UK (note that this isn't due to VAT as most electronics companies apply a flat 20% throughout the continent to cover the tax variations). But it's okay, the launch is promised to happen in March (only a year later than previous estimates) and the super duper high end model will be (the only one) available. This last point actually makes sense as the gimped version is really a poor product and consumers have backed this view up with their wallets.&lt;br /&gt;&lt;br /&gt;So what happens mere weeks from the launch. &lt;a href=http://gamesindustry.biz/content_page.php?aid=23003&gt;This does&lt;/a&gt;. That's right, Europe will be receiving a new but not necessarily improved revision of the PS3. Analysts talk of the benefits for the long term and indeed, reducing the manufacturing costs throughout a console's lifecycle is essential to bring costs down and help increase ownership. It's the norm within the industry to use better more efficient chip-fabrication and manufacturing techniques and pass on the savings. But here there is no cost benefit to the consumer, quite the reverse. And a decrease in functionality. But that's okay, Europeans don't care do they.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Update:&lt;/span&gt; According to &lt;a href=http://www.tomshardware.co.uk/2007/02/23/euro_ps3/&gt;Toms Hardware&lt;/a&gt; there is going to be some cut back in motion sensing technology too. What exactly this means I'm not sure as the Sixaxis is stated to be included in the official &lt;A href=http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=4331&amp;NewsAreaID=2&gt;press release&lt;/a&gt;. Perhaps earlier revisions of the PS3 had laptop-like tech used to determine if the console has been moved/dropped and it is this that is being removed. Or Toms just has it's wires crossed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-6949506444332111595?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/6949506444332111595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=6949506444332111595' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/6949506444332111595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/6949506444332111595'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/02/sony-pay-more-get-less.html' title='Sony: Pay More Get Less!'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-8534712757663236343</id><published>2007-02-17T10:42:00.000Z</published><updated>2007-02-17T11:23:21.827Z</updated><title type='text'>There's something about RADAR</title><content type='html'>&lt;a href="http://developer.apple.com/bugreporter/"&gt;Radar&lt;/a&gt; is Apple's bug tracking system accessible to registered developers. While Apple provide some fantastic developer support in some areas, Radar has been the &lt;a href="http://www.symphonious.net/2005/07/06/how-to-report-bugs-to-apple/"&gt;subject&lt;/a&gt; of much debate. There have been many discussions over the years describing problems with this system, how it is used by Apple, the worth to and feedback that developers get and it's overall usability. Simply put issues have to be logged here for Apple to be officially aware of them, but there is no way of knowing if the issue is already known and no guarantee of any sort of reasonable feedback. This &lt;a href="http://ezine.daemonnews.org/200602/apple.html"&gt;dissatisfaction&lt;/a&gt; has only grown with the increased use of and interfacing with the open source community over recent years. Apple may be many things but openness and transparency are not virtues they extol.&lt;br /&gt;&lt;br /&gt;The latest issue I've seen described is &lt;a href="http://www.brad-oliver.com:8081/%7Eboliver/blog/archives/000905.html"&gt;this&lt;/a&gt; cracker from Brad Oliver (of &lt;a href=http://www.aspyr.com/&gt;Aspyr&lt;/a&gt; and previously Westlake Interactive, also known for his work on &lt;a href=http://www.macmame.org/&gt;MacMAME&lt;/a&gt;). Basically Brad reported an issue he discovered to Apple, then after receiving no feedback whatsoever for a couple of years (the point release this popped up in was released in lat 2004) he recently got some 'interesting' feedback. Apple simply informed him of his own information on his employer's support website. This would be a poor example of tech support let alone &lt;a href="http://www.drunkenblog.com/drunkenblog-archives/000682.html"&gt;another&lt;/a&gt; a poor example of developer support.&lt;br /&gt;&lt;br /&gt;Apple do some great work and make some great software but some of these oversights when dealing with the people who support the platform and help make it what it is seem very sloppy and short-sighted. Especially from a company which is known for it's community and attention to detail.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-8534712757663236343?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.brad-oliver.com:8081/~boliver/blog/archives/000905.html' title='There&apos;s something about RADAR'/><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/8534712757663236343/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=8534712757663236343' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/8534712757663236343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/8534712757663236343'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/02/theres-something-about-radar.html' title='There&apos;s something about RADAR'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-2711476884476268835</id><published>2007-02-12T23:52:00.000Z</published><updated>2007-02-09T19:31:56.558Z</updated><title type='text'>Gamecock</title><content type='html'>I'm not sure if there is much to say about this new company beyond the name. But maybe it's just my quaint English humour. After all &lt;a href="http://en.wikipedia.org/wiki/Gamecock"&gt;gamecock&lt;/a&gt; is apparently not purely a source of penis jokes.&lt;br /&gt;&lt;br /&gt;G.o.D were formed by some of the more interesting developers out there (&lt;a href=http://www.ritual.com/&gt;Ritual&lt;/a&gt;, &lt;a href=http://www.epicgames.com/&gt;Epic&lt;/a&gt;, &lt;a href=http://www.3drealms.com/&gt;3D Realms&lt;/a&gt;, &lt;a href=http://www.terminalreality.com/&gt;Terminal Reality&lt;/a&gt;) had some good titles under their belt although critics may point out that while founded with the ethos of independent publishing they we're rapidly swallowed by &lt;a href="http://www.take2games.com/"&gt;Take2&lt;/a&gt;. So the execs behind G.o.D. are trying it again, whatever you decide 'it' may be. Whether this will lead to a positive force in independent development and publishing along with worthy successors to the likes of FAKK2, Oni and Tropico or just a quick buck for the team only time will tell.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-2711476884476268835?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.developmag.com/GOD-founders-launch-Gamecock' title='Gamecock'/><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/2711476884476268835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=2711476884476268835' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2711476884476268835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2711476884476268835'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/02/gamecock.html' title='Gamecock'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-2388149730271453040</id><published>2007-02-07T05:01:00.000Z</published><updated>2007-04-02T13:19:13.945Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='DRM'/><category scheme='http://www.blogger.com/atom/ns#' term='Apple'/><title type='text'>Apple vs DRM part 2</title><content type='html'>Okay, not a new thing and to be honest not a new stance from Apple, they've always been anti-restrictive content and always anti anything that stops them from making money. Beyond the hippy ideals DRM doesn't help Apple, they've limited it's impact as much as possible with the frankly lax FairPlay, but now as a major player in media they are suffering the backlash that other companies have avoided through their failure to capture market share. It's good to see Steve stick to the original premise of iTunes and, to be honest stick to what Apple was originally about. Even if it's not totally altruistic.&lt;br /&gt;&lt;br /&gt;Simply put, Apple would save a lot of hassle if the media they provide the medium for consuming was not  quite so restrictive. iTunes doesn't make money for them and nor will the new iTV device. Not on it's own anyway and yet these consumer devices are the focus of the companies efforts. &lt;br /&gt;&lt;br /&gt;Apple have the single largest and most recognisable platform for content delivery in the world. From a business perspective they've done far better than they should have and they know their current position is not sustainable. Some companies would try to maintain it through lock-in, it is the path of least resistance and the approach most favoured by the majority of companies involved in traditional content creation. What they don't understand is that what they are delivering is at best a consumable and temporary ethos and at worst a transitory failure and a fad. Content may be king but that does not mean that either ideals or pure-consumerism in the traditional sense will make anyone money. We are entering the brave new world so often foretold in management meetings. But it, just like anything expected, will not pan out in the ways we initially expect. &lt;br /&gt;&lt;br /&gt;Why is Steve Jobs willing to risk the future of Apple on non-secured media. Because he knows that is what the public want, will pay for, wil consume and what will attract advertising revenue. Make no mistake, this isn't a free ride for Joe Public, a piracy advocacy movement or a sudden reversion to free love from the man who has made millions for the likes of Microsoft and Disney. It's also unlikely that the strengthening links with Google are purely based on Web 2.0 buzz. The whole issue of 'my songs won't play on his device' is not the real issue for Apple here despite what many will say. After all lock-ins and favouritism are common throughout the industry. Apple is just the latest and most media-appropriate target although it is something consumers  are thankfully starting to wake up to. What matters is the path used for delivery of that media and the control of that gateway is the real battleground that we'll see the big and small haemorrhage over in the coming months and years. If they can subsides that with sales of hardware or software all the better, but make no doubt, the assets of Microsoft, Apple, Real, Google, and most international media companies are ultimately invested in your consumption.&lt;br /&gt;&lt;br /&gt;Content is King. Don't Let Creativity Be Restricted.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-2388149730271453040?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/2388149730271453040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=2388149730271453040' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2388149730271453040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2388149730271453040'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/02/apple-vs-drm-part-2.html' title='Apple vs DRM part 2'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-2617409979486658588</id><published>2007-02-06T11:54:00.001Z</published><updated>2007-02-06T12:19:28.177Z</updated><title type='text'>Nokia 2.No</title><content type='html'>It's sad to see normally respected gaming &lt;a href=http://www.1up.com/do/newsStory?cId=3156963&gt;websites&lt;/a&gt; and blogs get things so utterly wrong and feed the fuel of frenzied gamers dreams of side-talkin. Okay, so maybe there aren't that many people with dreams of the long talked about 'N-Gage 2.0' in fact this news has generally brought people out in swarms question what on earth Nokia are doing in revisiting a failed device. The thing is they are not.&lt;br /&gt;&lt;br /&gt;The N-Gage didn't do brilliantly by any stretch of the imagination, there were well publicised problems and strong competition in the handheld gaming market, especially form Nintendo. What the devices did do was provide Nokia with a lot of experience and throw out a few great games. More turn-based and strategy orientated games like Pathway to Glory and it's seque Yakuza Islandsl, Civilization and the Advance-Wars-esque High Seize worked especially well in my eyes. Nokia were able to test the water and advance the tools they used to knit together and overcome many of the common problems with mobile game development, deployment and multiplayer interaction. They've learnt a lot and are going to use it to once again try to push mobile phone gaming up a notch with N-Gage. &lt;br /&gt;&lt;br /&gt;The new incarnation is not a device though, it's a platform. This is well known within the industry and has been well publicised. Nokia's own &lt;a href=http://blog.n-gage.com/&gt;blog&lt;/a&gt; has even come out to clear things up after so much confusion. This was partially fuelled by their vagueness and hype over the GDC announcements but hey, they've got coverage so it's worked. So what to expect at GDC? I'm seeing a suite of libraries, frameworks and tools based no doubt upon SNAP/Series 60 and the other bits of firmware and software from the classic decks and back-end network infrastructure and content delivery support. Users will be able to download software for their 'N-Gage compatible' phone to access new content, link up with friends and of course play the games. Think Xbox Live and Live Anywhere for mobile phones and PC's. 'N-Gage ready' handsets, of which a number will come out over the next year or so will already have this software installed.&lt;br /&gt;&lt;br /&gt;One hurdle in many parts of the world is the high cost of data transfer over mobile networks. The old N-Gage used retail outlets selling game cards to get around this, I don't expect to see this being the main delivery route although there may be some presence. What is more likely is software for the home computer that allows you to access the same portal as the software on the handset for downloading games and possibly even chatting with friends and keeping track of scores. The games can then be transferred and the friends-lists/contacts synced with the handset.&lt;br /&gt;&lt;br /&gt;In the long run this platform will cover a wide range of Nokia handsets, we're probably talking dozens rather than 2 or 3. If successful they may even try to standardise their platform across all manufacturers. Compatibility and device fragmentation is after all one of the biggest hurdles for developers to overcome. If Nokia could license a suite of middleware that provided roughly the same experience across any handset the software is downloaded to, with the same sort of standards of content and quality found on traditional gaming platforms, then the N-Gage could be well worth taking seriously.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-2617409979486658588?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/2617409979486658588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=2617409979486658588' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2617409979486658588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/2617409979486658588'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/02/nokia-2no.html' title='Nokia 2.No'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-3480363879064120693</id><published>2007-02-02T19:17:00.000Z</published><updated>2007-02-02T19:21:21.663Z</updated><title type='text'>Hello? Computer?</title><content type='html'>The somewhat over-publicised Vista speech recognition &lt;a href=http://news.bbc.co.uk/1/hi/technology/6320865.stm&gt;security hole&lt;/a&gt; reminds be of &lt;a href=http://video.google.com/videoplay?docid=3791119778716148693&gt;this&lt;/a&gt; classic Trek moment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-3480363879064120693?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/3480363879064120693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=3480363879064120693' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/3480363879064120693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/3480363879064120693'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/02/hello-computer.html' title='Hello? Computer?'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-634541818261175501.post-4449036200012711033</id><published>2007-02-02T18:20:00.000Z</published><updated>2007-02-02T19:11:18.520Z</updated><title type='text'>You cannot petition the lord with prayer</title><content type='html'>But you can petition the Prime Minister. Online petitions are nothing new but this government backed attempt at modernising the old paper petition. A system some may be familiar with from watching news reports of petitions being hand-delivered to Number 10. But online petitions are notorious for their signal to noise ratio and this is no different. While a form of moderation occurs, all rejected petitions can be viewed and a reason for the rejection is given.&lt;br /&gt;&lt;br /&gt;&lt;a href=http://petitions.pm.gov.uk/Micetravelfree/&gt;We the undersigned petition the Prime Minister to Let mice be allowed free travel on public transport.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=http://petitions.pm.gov.uk/catflap/&gt;We the undersigned petition the Prime Minister to abolish cat flaps in living room windows (like my neighbours).&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And the &lt;a href=http://petitions.pm.gov.uk/freedom-Tooting/&gt;Tooting Popular Front&lt;/a&gt; seems to be making a resurgence although there's no sign of &lt;a href=http://www.bbc.co.uk/comedy/guide/articles/c/citizensmith_7771435.shtml&gt;Wolfie Smith&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Some have little or no info and simply state "Petition details cannot be shown" due usually to inflammatory or advertising information. Although some still hold a clue to their original content, such as &lt;a href=http://petitions.pm.gov.uk/cyclistandbats/&gt;http://petitions.pm.gov.uk/cyclistandbats/&lt;/a&gt;. Maybe the poster was recommending bats should be given free bicycles if they aren't allowed on buses?&lt;br /&gt;&lt;br /&gt;Others are simple. &lt;a href=http://petitions.pm.gov.uk/pleaseresign/&gt;Resign.&lt;/a&gt; Or the more bizarre claim that Blair is an alien &lt;a href=http://petitions.pm.gov.uk/Blairisalien/&gt;http://petitions.pm.gov.uk/Blairisalien/&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;There is a serious side to this. Using technology to increase government accountability, transparency and encourage citizens to tell their representatives what they think rather than be blindly governed is a noble cause. The system is being setup in partnership with &lt;a href=http://www.mysociety.org/&gt;mySociety&lt;/a&gt; the people behind &lt;a href=http://www.hearfromyourmp.com/&gt;HearFromYourMP.com&lt;/a&gt; and &lt;a href=http://www.theyworkforyou.com/&gt;TheyWorkForYou.com&lt;/a&gt; who are very familiar with this aims. So go on, tell the man what you think about &lt;a href=http://petitions.pm.gov.uk/IDcards/&gt;ID Cards&lt;/a&gt; and snakes on planes. At the moment people seem more concerned about their cars being tracked and taxed than the same being done to themselves.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634541818261175501-4449036200012711033?l=gamenian.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://petitions.pm.gov.uk/' title='You cannot petition the lord with prayer'/><link rel='replies' type='application/atom+xml' href='http://gamenian.blogspot.com/feeds/4449036200012711033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=634541818261175501&amp;postID=4449036200012711033' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/4449036200012711033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/634541818261175501/posts/default/4449036200012711033'/><link rel='alternate' type='text/html' href='http://gamenian.blogspot.com/2007/02/you-cannot-petition-lord-with-prayer.html' title='You cannot petition the lord with prayer'/><author><name>hotblack</name><uri>http://www.blogger.com/profile/13537234501934686808</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
